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There are 508 productsSort
Translation missing: en.sections.collection_template.product_count
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Mountain (376) [Tenth Edition]$ 8.00Set: Tenth Edition Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Hurkyl's Recall [Tenth Edition]$ 47.00Set: Tenth Edition Type: Instant Rarity: Rare Cost: {1}{U} Return all artifacts target player owns to their hand. Hurkyl's research at the C...
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Sudden Impact [Tenth Edition]$ 10.80Set: Tenth Edition Type: Instant Rarity: Uncommon Cost: {3}{R} Sudden Impact deals damage to target player equal to the number of cards in that p...
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Contaminated Bond [Tenth Edition]$ 4.50Set: Tenth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creature (Target a creature as you cast this. This card enters th...
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Kraken's Eye [Tenth Edition]$ 10.80Set: Tenth Edition Type: Artifact Rarity: Uncommon Cost: {2} Whenever a player casts a blue spell, you may gain 1 life. Bright as a mirror,...
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Ballista Squad [Tenth Edition]$ 10.80Set: Tenth Edition Type: Creature — Human Rebel Rarity: Uncommon Cost: {3}{W} {X}{W}, {T}: Ballista Squad deals X damage to target attacking or b...
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Elven Riders [Tenth Edition]$ 10.80Set: Tenth Edition Type: Creature — Elf Rarity: Uncommon Cost: {3}{G}{G} Elven Riders can't be blocked except by Walls and/or creatures with flyi...
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Horseshoe Crab [Tenth Edition]$ 4.50Set: Tenth Edition Type: Creature — Crab Rarity: Common Cost: {2}{U} {U}: Untap Horseshoe Crab. "Hmm . . . It looks kinda like a bug. Let's ...
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Angelic Blessing [Tenth Edition]$ 4.50Set: Tenth Edition Type: Sorcery Rarity: Common Cost: {2}{W} Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked ...
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Sengir Vampire [Tenth Edition]$ 20.00Set: Tenth Edition Type: Creature — Vampire Rarity: Rare Cost: {3}{B}{B} Flying (This creature can't be blocked except by creatures with flying o...
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Forest (382) [Tenth Edition]$ 7.00Set: Tenth Edition Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Swamp (374) [Tenth Edition]$ 9.00Set: Tenth Edition Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Flamewave Invoker [Tenth Edition]$ 10.80Set: Tenth Edition Type: Creature — Goblin Mutant Rarity: Uncommon Cost: {2}{R} {7}{R}: Flamewave Invoker deals 5 damage to target player or plan...
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Chimeric Staff [Tenth Edition]$ 22.50Set: Tenth Edition Type: Artifact Rarity: Rare Cost: {4} {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. ...
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Honor Guard [Tenth Edition]$ 4.50Set: Tenth Edition Type: Creature — Human Soldier Rarity: Common Cost: {W} {W}: Honor Guard gets +0/+1 until end of turn. The strength of o...
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Guerrilla Tactics [Tenth Edition]$ 10.80Set: Tenth Edition Type: Instant Rarity: Uncommon Cost: {1}{R} Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent...
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Siege-Gang Commander [Tenth Edition]$ 25.00Set: Tenth Edition Type: Creature — Goblin Rarity: Rare Cost: {3}{R}{R} When Siege-Gang Commander enters the battlefield, create three ...
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Lightning Elemental [Tenth Edition]$ 4.50Set: Tenth Edition Type: Creature — Elemental Rarity: Common Cost: {3}{R} Haste (This creature can attack and {T} as soon as it comes under your c...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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