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There are 385 productsSort
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Zof Consumption // Zof Bloodbog [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {4}{B}{B} Each opponent loses 4 life and you gain 4 life. "Annihilation su...
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Archon of Emeria (Extended Art) [Zendikar Rising]$ 80.00Set: Zendikar Rising Type: Creature — Archon Rarity: Rare Cost: {2}{W} Flying Each player can't cast more than one spell each turn. Nonbasic land...
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Skyclave Geopede [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Insect Rarity: Uncommon Cost: {2}{R} Trample Landfall — Whenever a land enters the battlefield under your co...
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Skyclave Cleric // Skyclave Basilica [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Kor Cleric Rarity: Uncommon Cost: {1}{W} When Skyclave Cleric enters the battlefield, you gain 2 life. ...
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Spikefield Hazard // Spikefield Cave [Zendikar Rising]$ 10.80Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {R} Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage...
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Crawling Barrens (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Land Rarity: Rare {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental cr...
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Fissure Wizard [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Goblin Wizard Rarity: Common Cost: {1}{R} When Fissure Wizard enters the battlefield, you may discard a car...
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Emeria's Call // Emeria, Shattered Skyclave [Zendikar Rising]$ 54.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Cost: {4}{W}{W}{W} Create two 4/4 white Angel Warrior creature tokens with flying. Non-A...
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Feed the Swarm [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{B} Destroy target creature or enchantment an opponent controls. You lose life equal t...
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Angel of Destiny (Extended Art) [Zendikar Rising]$ 245.00Set: Zendikar Rising Type: Creature — Angel Cleric Rarity: Mythic Cost: {3}{W}{W} Flying, double strike Whenever a creature you control deals comb...
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Angel of Destiny [Zendikar Rising]$ 200.00Set: Zendikar Rising Type: Creature — Angel Cleric Rarity: Mythic Cost: {3}{W}{W} Flying, double strike Whenever a creature you control deals com...
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Brushfire Elemental [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} Haste Brushfire Elemental can't be blocked by creatures with power 2...
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Rabid Bite [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creature you...
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Synchronized Spellcraft [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Instant Rarity: Common Cost: {4}{R} Synchronized Spellcraft deals 4 damage to target creature and X damage to that crea...
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Sneaking Guide [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Common Cost: {R} {2}, {T}: Target creature with power 2 or less can't be blocked this ...
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Hagra Constrictor [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Snake Rarity: Common Cost: {2}{B} Hagra Constrictor enters the battlefield with two +1/+1 counter...
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Sea Gate Stormcaller [Zendikar Rising]$ 27.00Set: Zendikar Rising Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{U} Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, co...
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Into the Roil [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return tar...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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