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There are 385 productsSort
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Windrider Wizard [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} Flying Whenever you cast an instant, sorcery, or Wizard spell, y...
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Tajuru Blightblade [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Elf Rogue Rarity: Common Cost: {G} Deathtouch Ora Ondar, the Khalni Garden, is a lush tangle of growth...
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Cragcrown Pathway // Timbercrown Pathway [Zendikar Rising]$ 76.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {R}. "The greatest danger on the path is a failure of nerve." —Enwor, Sea Gate Expedi...
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Branchloft Pathway // Boulderloft Pathway [Zendikar Rising]$ 59.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {G}. "Not for the bumble-footed nor wobble-stomached." —Kreq of Sunder Bay ...
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Cleric of Life's Bond [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Vampire Cleric Rarity: Uncommon Cost: {W}{B} Whenever another Cleric enters the battlefield under your contr...
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Murasa Rootgrazer [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Beast Rarity: Uncommon Cost: {G}{W} Vigilance {T}: You can put a basic land card from your hand onto the ba...
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Ruin Crab (Showcase) [Zendikar Rising]$ 23.00Set: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {OR} Landfall — Whenever a land enters the battlefield under your control, each ...
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Ruin Crab [Zendikar Rising]$ 31.00Set: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {OR} Landfall — Whenever a land enters the battlefield under your control, each...
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Needleverge Pathway // Pillarverge Pathway [Zendikar Rising]$ 83.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {R}. "Once you really trust the rope, you'll learn to sleep standing up." —Akiri, a k...
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Forest (278) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (280) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (279) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (277) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Mountain (276) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Clearwater Pathway // Murkwater Pathway (Borderless Alternate Art) [Zendikar Rising]$ 95.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {U}. Reverse Type: Land {T}: Add {B}.
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Mountain (275) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Clearwater Pathway // Murkwater Pathway [Zendikar Rising]$ 110.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {U}. "Just when the river seems most peaceful, suddenly you round a bend and hurtle do...
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Swamp (274) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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