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There are 385 productsSort
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Branchloft Pathway // Boulderloft Pathway (Borderless Alternate Art) [Zendikar Rising]$ 56.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {G}. Reverse Type: Land {T}: Add {W}.
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Orah, Skyclave Hierophant [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Legendary Creature — Kor Cleric Rarity: Rare Cost: {2}{W}{B} Lifelink Whenever Orah, Skyclave Hierophant or another Cl...
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Zareth San, the Trickster [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {3}{U}{B} Flash {2}{U}{B}, Return an unblocked attacking Rogue you...
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Merfolk Windrobber [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {OR} Flying Whenever Merfolk Windrobber deals combat damage to a playe...
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Farsight Adept [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Kor Wizard Rarity: Common Cost: {2}{W} When Farsight Adept enters the battlefield, you and target opponent e...
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Umara Wizard // Umara Skyfalls [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {4}{U} Whenever you cast an instant, sorcery, or Wizard spell, Umara W...
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Cliffhaven Sell-Sword [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Kor Warrior Rarity: Common Cost: {1}{W} "I swing a sword. It's a simple life. A lot of adventurers just see...
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Skyclave Apparition (Extended Art) [Zendikar Rising]$ 55.00Set: Zendikar Rising Type: Creature — Kor Spirit Rarity: Rare Cost: {1}{W}{W} When Skyclave Apparition enters the battlefield, exile up to one tar...
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Skyclave Apparition [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Kor Spirit Rarity: Rare Cost: {1}{W}{W} When Skyclave Apparition enters the battlefield, exile up to one ta...
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Archpriest of Iona (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your p...
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Taunting Arbormage [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Elf Wizard Rarity: Uncommon Cost: {2}{G} Kicker {3} (You may pay an additional {3} as you cast this spell.)...
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Archpriest of Iona [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your p...
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Confounding Conundrum [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {1}{U} When Confounding Conundrum enters the battlefield, draw a card. Whenever a land ...
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Confounding Conundrum (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {1}{U} When Confounding Conundrum enters the battlefield, draw a card. Whenever a land e...
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Pelakka Predation // Pelakka Caverns [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {2}{B} Target opponent reveals their hand. You may choose a card from...
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Legion Angel (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Angel Warrior Rarity: Rare Cost: {2}{W}{W} Flying When Legion Angel enters the battlefield, you may reveal ...
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Legion Angel [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Angel Warrior Rarity: Rare Cost: {2}{W}{W} Flying When Legion Angel enters the battlefield, you may reveal ...
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Cragcrown Pathway // Timbercrown Pathway (Borderless Alternate Art) [Zendikar Rising]$ 71.00Set: Zendikar Rising Type: Land // Land Rarity: Rare {T}: Add {R}. Reverse Type: Land {T}: Add {G}.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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