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There are 385 productsSort
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Sea Gate Banneret [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Kor Warrior Rarity: Common Cost: {W} {4}{W}: Creatures you control get +1/+1 until end of turn. The Se...
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Cleric of Chill Depths [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Merfolk Cleric Rarity: Common Cost: {1}{U} Whenever Cleric of Chill Depths blocks a creature, that creature...
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Makindi Stampede // Makindi Tables [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{W}{W} Creatures you control get +2/+2 until end of turn. "They say th...
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Vine Gecko [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Elemental Lizard Rarity: Uncommon Cost: {1}{G} The first kicked spell you cast each turn costs {1} less to c...
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Relic Robber (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Rare Cost: {2}{R} Haste Whenever Relic Robber deals combat damage to a player, that pl...
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Valakut Exploration (Showcase) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {2}{R} Landfall — Whenever a land enters the battlefield under your control, exile the ...
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Valakut Exploration [Zendikar Rising]$ 41.00Set: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {2}{R} Landfall — Whenever a land enters the battlefield under your control, exile the t...
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Inscription of Ruin [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {2}{B} Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • ...
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Roil Eruption [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{R} Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil ...
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Expedition Champion [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Expedition Champion gets +2/+0 as long as you control another War...
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Emeria's Call // Emeria, Shattered Skyclave (Extended Art) [Zendikar Rising]$ 92.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Cost: {4}{W}{W}{W} Create two 4/4 white Angel Warrior creature tokens with flying. Non-A...
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Attended Healer [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Kor Cleric Rarity: Uncommon Cost: {3}{W} Whenever you gain life for the first time each turn, create a 1/1 ...
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Brushfire Elemental (Showcase) [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} Haste Brushfire Elemental can't be blocked by creatures with power ...
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Makindi Ox (Showcase) [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Ox Rarity: Common Cost: {4}{W} Landfall — Whenever a land enters the battlefield under your control, tap ta...
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Blood Beckoning [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {B} Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creat...
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Bubble Snare [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Enchantment — Aura Rarity: Common Cost: {OR} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) ...
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Nimana Skitter-Sneak [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Human Rogue Rarity: Common Cost: {3}{B} As long as an opponent has eight or more cards in their graveyard, N...
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Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{R}{R} Gain control of target creature until end of turn. Untap that creature...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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