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Lorcana
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Magic
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There are 278 productsSort
Translation missing: en.sections.collection_template.product_count
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Elemental Appeal [Zendikar]$ 22.50Set: Zendikar Type: Sorcery Rarity: Rare Cost: {R}{R}{R}{R} Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red E...
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Oran-Rief Recluse [Zendikar]$ 4.50Set: Zendikar Type: Creature — Spider Rarity: Common Cost: {2}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach ...
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Valakut, the Molten Pinnacle [Zendikar]$ 453.00Set: Zendikar Type: Land Rarity: Rare Valakut, the Molten Pinnacle enters the battlefield taped. Whenever a Mountain enters the battlefield under your con...
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Plains (232) [Zendikar]$ 10.00Set: Zendikar Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Spreading Seas [Zendikar]$ 8.00Set: Zendikar Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant land When Spreading Seas enters the battlefield, draw a card. Enchante...
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Welkin Tern [Zendikar]$ 4.50Set: Zendikar Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying (This creature can't be blocked except by creatures with flying or reach.)...
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Forest (249) [Zendikar]$ 11.00Set: Zendikar Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Seascape Aerialist [Zendikar]$ 10.80Set: Zendikar Type: Creature — Merfolk Wizard Ally Rarity: Uncommon Cost: {4}{U} Whenever Seascape Aerialist or another Ally enters the battlefiel...
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Lethargy Trap [Zendikar]$ 4.50Set: Zendikar Type: Instant — Trap Rarity: Common Cost: {3}{U} If three or more creatures are attacking, you may pay {U} rather than pay this spe...
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Scalding Tarn [Zendikar]$ 625.00Set: Zendikar Type: Land Rarity: Rare {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlef...
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Hagra Crocodile [Zendikar]$ 4.50Set: Zendikar Type: Creature — Crocodile Rarity: Common Cost: {3}{B} Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefie...
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Swamp (240a) [Zendikar]$ 5.00Set: Zendikar Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Hideous End [Zendikar]$ 4.50Set: Zendikar Type: Instant Rarity: Common Cost: {1}{B}{B} Destroy target nonblack creature. Its controller loses 2 life. "A little dark ma...
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Akoum Refuge [Zendikar]$ 9.60Set: Zendikar Type: Land Rarity: Uncommon Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add ...
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Narrow Escape [Zendikar]$ 4.50Set: Zendikar Type: Instant Rarity: Common Cost: {2}{W} Return target permanent you control to its owner's hand. You gain 4 lives. "A good ...
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Sky Ruin Drake [Zendikar]$ 4.50Set: Zendikar Type: Creature — Drake Rarity: Common Cost: {4}{U} Flying "Hold up your spears. And try not to look like food." —Tarsa, Sea ...
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Pyromancer Ascension [Zendikar]$ 22.50Set: Zendikar Type: Enchantment Rarity: Rare Cost: {1}{R} Whenever you cast an instant or sorcery spell that has the same name as a card in your ...
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Marsh Casualties [Zendikar]$ 10.80Set: Zendikar Type: Sorcery Rarity: Uncommon Cost: {B}{B} Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target pla...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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