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There are 278 productsSort
Translation missing: en.sections.collection_template.product_count
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Baloth Cage Trap [Zendikar]$ 10.80Set: Zendikar Type: Instant — Trap Rarity: Uncommon Cost: {3}{G}{G} If an opponent had an artifact enter the battlefield under their control this...
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Swamp (241) [Zendikar]$ 14.00Set: Zendikar Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Vastwood Gorger [Zendikar]$ 4.50Set: Zendikar Type: Creature — Wurm Rarity: Common Cost: {5}{G} "I've known true ferocity and power. Those brazen 'planar-walkers' have no idea wh...
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Plains (230) [Zendikar]$ 11.00Set: Zendikar Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Kor Skyfisher [Zendikar]$ 7.00Set: Zendikar Type: Creature — Kor Soldier Rarity: Common Cost: {1}{W} Flying When Kor Skyfisher enters the battlefield, it returns permanent con...
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Reckless Scholar [Zendikar]$ 4.50Set: Zendikar Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} {T}: Target player draws a card, then discards a card. "Any good pro...
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Frontier Guide [Zendikar]$ 10.80Set: Zendikar Type: Creature — Elf Scout Rarity: Uncommon Cost: {1}{G} {3}{G}, {T}: Search your library for a basic land card, put it onto the tap...
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Geyser Glider [Zendikar]$ 10.80Set: Zendikar Type: Creature — Elemental Beast Rarity: Uncommon Cost: {3}{R}{R} Landfall — Whenever a land enters the battlefield under your cont...
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Turntimber Basilisk [Zendikar]$ 10.80Set: Zendikar Type: Creature — Basilisk Rarity: Uncommon Cost: {1}{G}{G} Deathtouch (Any amount of damage this deals to a creature is enough to d...
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Mindless Null [Zendikar]$ 4.50Set: Zendikar Type: Creature — Zombie Rarity: Common Cost: {2}{B} Mindless Null can't block unless you control a Vampire. Only a bloodchief...
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Caller of Gales [Zendikar]$ 4.50Set: Zendikar Type: Creature — Merfolk Wizard Rarity: Common Cost: {OR} {1}{U}, {T}: Target creature gains flying until end of turn. "Some ...
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Joraga Bard [Zendikar]$ 4.50Set: Zendikar Type: Creature — Elf Rogue Bard Ally Rarity: Common Cost: {3}{G} Whenever Joraga Bard or another Ally enters the battlefi...
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Zendikar Farguide [Zendikar]$ 4.50Set: Zendikar Type: Creature — Elemental Rarity: Common Cost: {4}{G} Forestwalk (This creature can't be blocked as long as defending player contr...
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Disfigure [Zendikar]$ 4.00Set: Zendikar Type: Instant Rarity: Common Cost: {B} Target creature gets -2/-2 until end of turn. "Brave scar or unfortunate tale? It all ...
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Goblin Guide [Zendikar]$ 27.00Set: Zendikar Type: Creature — Goblin Scout Rarity: Rare Cost: {R} Haste Whenever Goblin Guide attacks, defending player reveals the top card of ...
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Kazandu Blademaster [Zendikar]$ 9.60Set: Zendikar Type: Creature — Human Soldier Ally Rarity: Uncommon Cost: {W}{W} First strike, vigilance Whenever Kazandu Blademaster or another A...
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Vampire Hexmage [Zendikar]$ 10.80Set: Zendikar Type: Creature — Vampire Shaman Rarity: Uncommon Cost: {B}{B} First strike Sacrifice Vampire Hexmage: Remove all counters from targ...
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Soul Stair Expedition [Zendikar]$ 4.50Set: Zendikar Type: Enchantment Rarity: Common Cost: {B} Landfall — Whenever a land enters the battlefield under your control, you may put a ques...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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