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topFILTER FILTERThere are 25001 productsSort
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Thought Vessel [Fallout]$ 70.00Set: Fallout Type: Artifact Rarity: Uncommon Cost: {2} You have no maximum hand size. T: Add C. A window into the mind of someone you once ...
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Tireless Tracker [Fallout]$ 25.00Set: Fallout Type: Creature — Human Scout Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, investi...
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Tireless Tracker (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Creature — Human Scout Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, investi...
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Tireless Tracker (Extended Art) (Surge Foil) [Fallout]$ 55.00Set: Fallout Type: Creature — Human Scout Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, investi...
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Fetid Pools (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Land — Island Swamp Rarity: Rare ({T}: Add {U} or {B}.) Fetid Pools enters the battlefield taped. Cycling {2} ({2}, Discard this card: ...
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Tireless Tracker (Surge Foil) [Fallout]$ 55.00Set: Fallout Type: Creature — Human Scout Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, investi...
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Treasure Vault [Fallout]$ 40.00Set: Fallout Type: Artifact Land Rarity: Rare T: Add C. XX, T, Sacrifice Treasure Vault: Create X Treasure tokens. The vault of the Sierra Madre Hot...
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Darkwater Catacombs [Fallout]$ 25.00Set: Fallout Type: Land Rarity: Rare {1}, {T}: Add {U}{B}. The mirelurks seem significantly happier here than the commuters were.
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Unexpected Windfall [Fallout]$ 75.00Set: Fallout Type: Instant Rarity: Common Cost: {2}{R}{R} As an additional cost to cast this spell, discard a card. Draw two cards and create two...
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Vault 12: The Necropolis [Fallout]$ 25.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {4}{B}{B} (As this Saga enters and after your draw step, add a lore counter. S...
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Vault 12: The Necropolis (Surge Foil) [Fallout]$ 230.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {4}{B}{B} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Vault 87: Forced Evolution [Fallout]$ 25.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{G}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Vault 87: Forced Evolution (Surge Foil) [Fallout]$ 85.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{G}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Vexing Radgull [Fallout]$ 15.00Set: Fallout Type: Creature — Bird Mutant Rarity: Uncommon Cost: {1}{U} Flying Whenever Vexing Radgull deals combat damage to a player, that play...
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Vexing Radgull (Surge Foil) [Fallout]$ 490.00Set: Fallout Type: Creature — Bird Mutant Rarity: Uncommon Cost: {1}{U} Flying Whenever Vexing Radgull deals combat damage to a player, that playe...
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Viridescent Bog [Fallout]$ 25.00Set: Fallout Type: Land Rarity: Rare {1}, {T}: Add {B}{G}. The Master had literally built his army one mutant at a time. Humans, preferably with lit...
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Viridescent Bog (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Land Rarity: Rare {1}, {T}: Add {B}{G}. The Master had literally built his army one mutant at a time. Humans, preferably with lit...
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Viridescent Bog (Extended Art) (Surge Foil) [Fallout]$ 70.00Set: Fallout Type: Land Rarity: Rare {1}, {T}: Add {B}{G}. The Master had literally built his army one mutant at a time. Humans, preferably with litt...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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