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topThere are 2709 productsSort
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Searing Spear [Jumpstart 2022]$ 5.00Set: Jumpstart 2022 Type: Instant Rarity: Common Cost: {1}{R} Searing Spear deals 3 damage to any target. Sometimes you die a glorious deat...
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Searing Spear [Magic 2013]$ 4.75Set: Magic 2013 Type: Instant Rarity: Common Cost: {1}{R} Searing Spear deals 3 damage to any target. Sometimes you die a glorious death wi...
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Seething Anger [Stronghold]$ 4.75Set: Stronghold Type: Sorcery Rarity: Common Cost: {R} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this car...
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Seething Pathblazer [Morningtide]$ 4.25Set: Morningtide Type: Creature — Elemental Warrior Rarity: Common Cost: {2}{R} Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains f...
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Seismic Monstrosaur [The Lost Caverns of Ixalan]$ 5.00Set: The Lost Caverns of Ixalan Type: Creature — Dinosaur Rarity: Common Cost: {4}{R}{R} Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincy...
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Seismic Shift [Dominaria]$ 5.00Set: Dominaria Type: Sorcery Rarity: Common Cost: {3}{R} Destroy target land. Up to two target creatures can't block this turn. "Shiv is a ...
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Seismic Shift [Mystery Booster]$ 10.00Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {3}{R} Destroy target land. Up to two target creatures can't block this turn. "Shiv ...
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Seismic Shudder [Zendikar]$ 4.75Set: Zendikar Type: Instant Rarity: Common Cost: {1}{R} Seismic Shudder deals 1 damage to each creature without flying. "The land here seem...
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Seismic Spike [Ravnica: City of Guilds]$ 4.75Set: Ravnica: City of Guilds Type: Sorcery Rarity: Common Cost: {2}{R}{R} Destroy target land. Add {R}{R}. Natural disasters in Ravnica are ...
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Seismic Stomp [Eternal Masters]$ 5.00Set: Eternal Masters Type: Sorcery Rarity: Common Cost: {1}{R} Creatures without flying can't block this turn. "It is not in me to tread lig...
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Seismic Stomp [Magic 2014]$ 5.00Set: Magic 2014 Type: Sorcery Rarity: Common Cost: {1}{R} Creatures without flying can't block this turn. "It is not in me to tread lightly...
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Seismic Stomp [Mystery Booster]$ 5.00Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {1}{R} Creatures without flying can't block this turn. "It is not in me to tread li...
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Seismic Strike [Duel Decks: Venser vs. Koth]$ 4.75Set: Duel Decks: Venser vs. Koth Type: Instant Rarity: Common Cost: {2}{R} Seismic Strike deals damage to target creature equal to the number of ...
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Seismic Strike [Magic 2010]$ 4.75Set: Magic 2010 Type: Instant Rarity: Common Cost: {2}{R} Seismic Strike deals damage to target creature equal to the number of Mountains you con...
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Seize Opportunity [Tarkir: Dragonstorm]$ 5.00Set: Tarkir: Dragonstorm Type: Instant Rarity: Common Cost: {2}{R}...
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Seize the Spoils [Secrets of Strixhaven]$ 5.00Set: Secrets of Strixhaven Type: Sorcery Rarity: Common Cost: {2}{...
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Seize the Storm (Retro Frame) [Innistrad Remastered]$ 10.00Set: Innistrad Remastered Type: Sorcery Rarity: Common Cost: {4}{R...
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Seize the Storm [Innistrad Remastered]$ 5.00Set: Innistrad Remastered Type: Sorcery Rarity: Common Cost: {4}{R...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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