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topThere are 2690 productsSort
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Tribal Flames [Invasion]$ 4.25Set: Invasion Type: Sorcery Rarity: Common Cost: {1}{R} Domain — Tribal Flames deals X damage to any target, where X is the number of basic land ...
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Tribal Flames [Modern Masters 2015]$ 4.75Set: Modern Masters 2015 Type: Sorcery Rarity: Common Cost: {1}{R} Domain — Tribal Flames deals X damage to any target, where X is the number of b...
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Trick Shot [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Instant Rarity: Common Cost: {4}{R} Trick Shot deals 6 damage to target creature and 2 damage to up to one ...
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Trumpet Blast [Conspiracy: Take the Crown]$ 4.75Set: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. "Do you hear tha...
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Trumpet Blast [Conspiracy]$ 4.25Set: Conspiracy Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need signa...
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Trumpet Blast [Core Set 2019]$ 5.00Set: Core Set 2019 Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. The sound of the trumpets lig...
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Trumpet Blast [Iconic Masters]$ 4.75Set: Iconic Masters Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. "Do you hear that, Sarkhan? ...
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Trumpet Blast [Khans of Tarkir]$ 4.75Set: Khans of Tarkir Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. "Do you hear that, Sarkhan? ...
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Trumpet Blast [Magic 2010]$ 4.25Set: Magic 2010 Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need signa...
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Trumpet Blast [Magic 2013]$ 4.75Set: Magic 2013 Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need signal...
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Trumpet Blast [Masters 25]$ 5.00Set: Masters 25 Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need signa...
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Trumpet Blast [Urza's Destiny]$ 4.25Set: Urza's Destiny Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need s...
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Tuktuk Grunts [Zendikar]$ 4.75Set: Zendikar Type: Creature — Goblin Warrior Ally Rarity: Common Cost: {4}{R} Haste Whenever Tuktuk Grunts or another Ally enters the battlefiel...
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Tuktuk Rubblefort [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defend, reach Creatures you control have to. As with everything else...
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Tundra Kavu [Apocalypse]$ 5.00Set: Apocalypse Type: Creature — Kavu Rarity: Common Cost: {2}{R} {T}: Target land becomes a Plains or an Island until end of turn. A cross...
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Turf Wound [Invasion]$ 4.25Set: Invasion Type: Instant Rarity: Common Cost: {2}{R} Target player can't play lands this turn. Draw a card. "I can't imagine how anyone ...
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Turn Inside Out [Duskmourn: House of Horror]$ 5.00Set: Duskmourn: House of Horror Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+0 until end of turn. When it dies this turn, manif...
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Turn to Slag [Core Set 2021]$ 5.00Set: Core Set 2021 Type: Sorcery Rarity: Common Cost: {3}{R}{R} Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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