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FILTER FILTERThere are 12767 productsSort
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Well Done [Unfinity]$ 5.00Set: Unfinity Type: Sorcery Rarity: Common Cost: {2}{R}{R} Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, ...
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Wellwisher [Onslaught]$ 25.00Set: Onslaught Type: Creature — Elf Rarity: Common Cost: {1}{G} {T}: You gain 1 life for each Elf on the battlefield. "Close your ears to t...
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Werebear [Dominaria Remastered]$ 5.00Set: Dominaria Remastered Type: Creature — Human Bear Druid Rarity: Common Cost: {1}{G} {T}: Add {G}. Threshold — Werebear gets +3/+3 as long as ...
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Werebear [Eternal Masters]$ 5.00Set: Eternal Masters Type: Creature — Human Bear Druid Rarity: Common Cost: {1}{G} {T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven...
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Werebear [Odyssey]$ 4.50Set: Odyssey Type: Creature — Human Bear Druid Rarity: Common Cost: {1}{G} {T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more...
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Westfold Rider [The Lord of the Rings: Tales of Middle-Earth Showcase Scrolls]$ 5.00Set: The Lord of the Rings: Tales of Middle-Earth Showcase Scrolls Type: Creature — Human Knight Rarity: Common Cost: {1}{W} Sacrifice Westfold Ri...
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Westfold Rider [The Lord of the Rings: Tales of Middle-Earth]$ 5.00Set: The Lord of the Rings: Tales of Middle-Earth Type: Creature — Human Knight Rarity: Common Cost: {1}{W} Sacrifice Westfold Rider: Destroy tar...
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Wetland Sambar [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Creature — Elk Rarity: Common Cost: {1}{U} As a test of calm and compassion, a Jeskai monk gently approaches a grazing ...
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Whimwader [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Elemental Rarity: Common Cost: {4}{U} Whimwader can't attack unless defending player controls a blue permanent. ...
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Whip Silk [Invasion]$ 28.00Set: Invasion Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant creature Enchanted creature has reached. (It can block creatures with fly...
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Whip Vine (Holding Bird) [Alliances]$ 5.00Set: Alliances Type: Creature — Plant Wall Rarity: Common Cost: {2}{G} Defend; reach (This creature can block creatures with flying.) You may cho...
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Whip Vine (No Birds) [Alliances]$ 5.00Set: Alliances Type: Creature — Plant Wall Rarity: Common Cost: {2}{G} Defend; reach (This creature can block creatures with flying.) You may cho...
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Whip-Spine Drake [Future Sight]$ 4.50Set: Future Sight Type: Creature — Drake Rarity: Common Cost: {3}{U}{U} Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature fo...
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Whipgrass Entangler [Legions]$ 4.50Set: Legions Type: Creature — Human Cleric Rarity: Common Cost: {2}{W} {1}{W}: Until end of turn, target creature gains "This creature can't atta...
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Whipstitched Zombie [Prophecy]$ 4.00Set: Prophecy Type: Creature — Zombie Rarity: Common Cost: {1}{B} At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {...
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Whiptail Moloch [Dissension]$ 4.50Set: Dissension Type: Creature — Lizard Rarity: Common Cost: {4}{R} When Whiptail Moloch enters the battlefield, it deals 3 damage to target crea...
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Whiptongue Frog [Exodus]$ 7.00Set: Exodus Type: Creature — Frog Rarity: Common Cost: {2}{U} {U}: Whiptongue Frog gains flying until end of turn. Their favorite food? Wind...
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Whirling Strike [The Brothers' War]$ 5.00Set: The Brothers' War Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +2/+0 and gains first strike and trample until end of turn....
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
'Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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