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topThere are 7667 productsSort
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Flowstone Hellion [Stronghold]$ 12.75Set: Stronghold Type: Creature — Hellion Beast Rarity: Uncommon Cost: {4}{R} Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Vol...
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Flowstone Infusion [Dominaria United]$ 5.00Set: Dominaria United Type: Instant Rarity: Common Cost: {R} Target creature gets +2/-2 until end of turn. The rumor that contact with flows...
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Flowstone Kavu [Dominaria United]$ 5.00Set: Dominaria United Type: Creature — Kavu Rarity: Common Cost: {2}{R} Menace (This creature can't be blocked except by two or more cr...
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Flowstone Overseer [Nemesis]$ 21.25Set: Nemesis Type: Creature — Beast Rarity: Rare Cost: {2}{R}{R}{R} {R}{R}: Target creature gets +1/-1 until end of turn. The rebels couldn'...
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Flowstone Salamander [Tempest]$ 12.75Set: Tempest Type: Creature — Salamander Rarity: Uncommon Cost: {3}{R}{R} {R}: Flowstone Salamander deals 1 damage to target creature blocking it...
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Flowstone Shambler [Ninth Edition]$ 5.00Set: Ninth Edition Type: Creature — Beast Rarity: Common Cost: {2}{R} {R}: Flowstone Shambler gets +1/-1 until end of turn. Flowstone troops...
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Flowstone Shambler [Stronghold]$ 4.75Set: Stronghold Type: Creature — Beast Rarity: Common Cost: {2}{R} {R}: Flowstone Shambler gets +1/-1 until end of turn. Flowstone troops a...
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Flowstone Slide [Nemesis]$ 21.25Set: Nemesis Type: Sorcery Rarity: Rare Cost: {X}{2}{R}{R} All creatures get +X/-X until end of turn. It may look like soil, but its nature ...
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Flowstone Slide [Tenth Edition]$ 21.25Set: Tenth Edition Type: Sorcery Rarity: Rare Cost: {X}{2}{R}{R} All creatures get +X/-X until end of turn. "Like an avalanche. With teeth. ...
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Flowstone Strike [Nemesis]$ 4.25Set: Nemesis Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +1/-1 and gains until end of turn. Aggression exacts its toll. ...
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Flowstone Surge [Nemesis]$ 12.75Set: Nemesis Type: Enchantment Rarity: Uncommon Cost: {1}{R} Creatures you control get +1/-1. The army was never at a loss for weapons; Cro...
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Flowstone Wall [Nemesis]$ 4.25Set: Nemesis Type: Creature — Wall Rarity: Common Cost: {2}{R} Defend (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of t...
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Flowstone Wyvern [Tempest]$ 23.75Set: Tempest Type: Creature — Drake Rarity: Rare Cost: {3}{R}{R} Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. "Where I come f...
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Flummoxed Cyclops [Theros Beyond Death]$ 5.00Set: Theros Beyond Death Type: Creature — Cyclops Rarity: Common Cost: {3}{R} Reach Whenever two or more creatures your opponents control attack,...
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Flurry of Horns [Journey into Nyx]$ 4.75Set: Journey into Nyx Type: Sorcery Rarity: Common Cost: {4}{R} Create two 2/3 red Minotaur creature tokens with haste. A minotaur does not ...
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Flurry of Horns [Jumpstart]$ 5.00Set: Jumpstart Type: Sorcery Rarity: Common Cost: {4}{R} Create two 2/3 red Minotaur creature tokens with haste. A minotaur does not distin...
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Fluxcharger [Dragon's Maze]$ 14.25Set: Dragon's Maze Type: Creature — Weird Rarity: Uncommon Cost: {2}{U}{R} Flying Whenever you cast an instant or sorcery spell, you ma...
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Flying Crane Technique [Khans of Tarkir]$ 23.75Set: Khans of Tarkir Type: Instant Rarity: Rare Cost: {3}{U}{R}{W} Untap all creatures you control. They gain flying and double strike until end ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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