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topThere are 140 productsSort
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Crabapple Cohort [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Treefolk Warrior Rarity: Common Cost: {4}{G} Crabapple Cohort gets +1/+1 as long as you control another green cr...
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Cragganwick Cremator [Shadowmoor]$ 21.25Set: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {2}{R}{R} When Cragganwick Cremator enters the battlefield, discard a card at ran...
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Cultbrand Cinder [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {4}{B/R} When Cultbrand Cinder enters the battlefield, put a -1/-1 counter...
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Dawnglow Infusion [Shadowmoor]$ 12.75Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {X}{G/W} You gain X life if {G} was spent to cast this spell and X life if {W} was spent to c...
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Deep-Slumber Titan [Shadowmoor]$ 21.25Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Rare Cost: {2}{R}{R} Deep-Slumber Titan enters the battlefield taped. Deep-Slumber Titan do...
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Din of the Fireherd [Shadowmoor]$ 21.25Set: Shadowmoor Type: Sorcery Rarity: Rare Cost: {5}{B/R}{B/R}{B/R} Create a 5/5 black and red Elemental creature token. Target opponent sacrifice...
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Disturbing Plot [Shadowmoor]$ 4.25Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{B} Return target creature card from a graveyard to its owner's hand. Conspire (As you cast...
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Drowner Initiate [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Common Cost: {OR} Whenever a player casts a blue spell, you may pay {1}. If you do, targe...
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Elvish Hexhunter [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elf Shaman Rarity: Common Cost: {G/W} {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. ...
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Ember Gale [Shadowmoor]$ 4.75Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{R} Creatures target player controls can't block this turn. Ember Gale deals 1 damage to ea...
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Faerie Macabre [Shadowmoor]$ 115.00Set: Shadowmoor Type: Creature — Faerie Rogue Rarity: Common Cost: {1}{B}{B} Flying Discard Faerie Macabre: Exile up to two target cards from gra...
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Fists of the Demigod [Shadowmoor]$ 10.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {1}{B/R} Enchant creature As long as enchanted creature is black, it gets +1/+1 and...
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Flame Javelin [Shadowmoor]$ 14.25Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {2/R}{2/R}{2/R} ({2/R} can be paid with any two mana or with {R}. This card's mana value is ...
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Flow of Ideas [Shadowmoor]$ 12.75Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{U} Draw a card for each Island you control. "Beware the merrows, whose envy and co...
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Forest (298) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (299) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (300) [Shadowmoor]$ 10.00Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (301) [Shadowmoor]$ 10.00Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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