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topThere are 140 productsSort
Translation missing: en.sections.collection_template.product_count
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Fossil Find [Shadowmoor]$ 12.75Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {R/G} Return a card at random from your graveyard to your hand, then reorder your graveyard a...
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Foxfire Oak [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Treefolk Shaman Rarity: Common Cost: {5}{G} {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn....
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Fulminator Mage [Shadowmoor]$ 45.00Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Rare Cost: {1}{B/R}{B/R} Sacrifice Fulminator Mage: Destroy target nonbasic land. ...
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Giantbaiting [Shadowmoor]$ 4.25Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{R/G} Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the b...
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Gloomlance [Shadowmoor]$ 4.25Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{B}{B} Destroy target creature. If that creature was green or white, its controller discards...
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Gloomwidow [Shadowmoor]$ 12.75Set: Shadowmoor Type: Creature — Spider Rarity: Uncommon Cost: {2}{G} Reach Gloomwidow can block only creatures with flying. When gloomwidow...
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Gnarled Effigy [Shadowmoor]$ 12.75Set: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {4} {4}, {T}: Put a -1/-1 counter on target creature. "Bits of fallen scarecrow, lace...
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Godhead of Awe [Shadowmoor]$ 70.00Set: Shadowmoor Type: Creature — Spirit Avatar Rarity: Rare Cost: {W/U}{W/U}{W/U}{W/U}{W/U} Flying Other creatures have base power and toughness 1...
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Gravelgill Axeshark [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Merfolk Soldier Rarity: Common Cost: {4}{U/B} Persist (When this creature dies, if it had no -1/-1 cou...
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Gravelgill Duo [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature—Merfolk Rogue Warrior Rarity: Common Cost: {2}{U/B} Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 unti...
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Graven Cairns [Shadowmoor]$ 80.00Set: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. "Here did the Extinguisher steal the light from the...
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Greater Auramancy [Shadowmoor]$ 690.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {1}{W} Other enchantments you control have shroud. (A permanent with shroud can't be the tar...
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Horde of Boggarts [Shadowmoor]$ 9.75Set: Shadowmoor Type: Creature — Goblin Rarity: Uncommon Cost: {3}{R} Menace (This creature can't be blocked except by two or more creatures.) Ho...
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Hungry Spriggan [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {2}{G} Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of ...
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Illuminated Folio [Shadowmoor]$ 12.75Set: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {5} {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. Most s...
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Inescapable Brute [Shadowmoor]$ 4.75Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {5}{R} Wither (This deals damage to creatures in the form of -1/-1 counters.) ...
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Inquisitor's Snare [Shadowmoor]$ 4.25Set: Shadowmoor Type: Instant Rarity: Common Cost: {1}{W} Prevent all damage target attacking or blocking creature would deal this turn. If that ...
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Island (286) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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