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topFILTER FILTERThere are 25001 productsSort
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Aether Tide [Exodus]$ 4.75Set: Exodus Type: Sorcery Rarity: Common Cost: {X}{U} As an additional cost to cast this spell, discard X creature cards. Return X target creatur...
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Aether Tradewinds [Conspiracy]$ 4.00Set: Conspiracy Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their own...
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Aether Tradewinds [Kaladesh]$ 5.00Set: Kaladesh Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owner...
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Aether Tradewinds [Worldwake]$ 4.75Set: Worldwake Type: Instant Rarity: Common Cost: {2}{U} Return target permanent you control and target permanent you don't control to their owne...
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Aether Vial [Darksteel]$ 85.00Set: Darksteel Type: Artifact Rarity: Uncommon Cost: {1} At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You m...
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Aether Web [Time Spiral]$ 4.75Set: Time Spiral Type: Enchantment — Aura Rarity: Common Cost: {1}{G} Flash (You may cast this spell any time you could cast an instant.) Enchant...
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Aetherblade Agent // Gitaxian Mindstinger [March of the Machine]$ 5.00Set: March of the Machine Type: Creature — Human Rogue Rarity: Common Cost: {1}{B} {4}{U/P}: Transform Aetherblade Agent. Activate only as a sorce...
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Aetherborn Marauder [Kaladesh]$ 15.00Set: Kaladesh Type: Creature — Aetherborn Rogue Rarity: Uncommon Cost: {3}{B} Flying, lifelink When Aetherborn Marauder enters the battlefield, m...
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Aetherborn Marauder [Outlaws of Thunder Junction Commander]$ 15.00Set: Outlaws of Thunder Junction Commander Type: Creature — Aetherborn Rogue Rarity: Uncommon Cost: {3}{B} Flying, lifelink When Aether...
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Aetherflame Wall [Time Spiral]$ 4.75Set: Time Spiral Type: Creature — Wall Rarity: Common Cost: {1}{R} Defend Aetherflame Wall can block creatures with shadow as though they didn't ...
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Aethergeode Miner [Aether Revolt]$ 23.75Set: Aether Revolt Type: Creature — Dwarf Scout Rarity: Rare Cost: {1}{W} Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters...
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Aetherize [Foundations]$ 15.00Set: Foundations Type: Instant Rarity: Uncommon Cost: {3}{U} Return all attacking creatures to their owner's hand. You can come back once y...
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Aetherjacket [Aetherdrift]$ 5.00Set: Aetherdrift Type: Artifact Creature — Thopter Rarity: Common Cost: ...
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Aetherling [Dragon's Maze]$ 23.75Set: Dragon's Maze Type: Creature — Shapeshifter Rarity: Rare Cost: {4}{U}{U} {U}: Exile Aetherling. Return it to the battlefield under its owner'...
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Aethermage's Touch [Commander 2013]$ 23.75Set: Commander 2013 Type: Instant Rarity: Rare Cost: {2}{W}{U} Reveal the top four cards of your library. You may put a creature card f...
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Aethermage's Touch [Commander 2018]$ 23.75Set: Commander 2018 Type: Instant Rarity: Rare Cost: {2}{W}{U} Reveal the top four cards of your library. You may put a creature card from among t...
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Aethermage's Touch [Dissension]$ 23.75Set: Dissension Type: Instant Rarity: Rare Cost: {2}{W}{U} Reveal the top four cards of your library. You may put a creature card from among them...
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Aethermage's Touch [Double Masters 2022]$ 15.00Set: Double Masters 2022 Type: Instant Rarity: Uncommon Cost: {2}{W}{U} Reveal the top four cards of your library. You may put a creature card fr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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