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topThere are 6144 productsSort
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Metaphysical Regeneration [CRMS-EN077] Common$ 5.00Set: Crimson Crisis Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only during the End Phase. Gain 1000 Life Points...
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TG1-EM1 [EXVC-EN070] Common$ 10.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Select 1 monster your opponent controls and 1 face-up "T...
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Psychic Tuning [CRMS-EN076] Rare$ 10.00Set: Crimson Crisis Card type: Continuous Trap Rarity: Rare Attack: 0 Defense: 0 Select 1 Psychic-Type monster in your Graveyard and Spec...
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Brain Hazard [EXVC-EN072] Rare$ 10.00Set: Extreme Victory Card type: Continuous Trap Rarity: Rare Attack: 0 Defense: 0 Select 1 of your removed from play Psychic-Type monste...
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Elemental Recharge [EOJ-EN050] Common$ 5.00Set: Enemy of Justice Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Increase your Life Points by 1000 points for each face-u...
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The Forces of Darkness [EEN-EN051] Common$ 5.00Set: Elemental Energy Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Return 2 monsters from your Graveyard to your hand that...
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Safe Zone [EXVC-EN078] Super Rare$ 25.00Set: Extreme Victory Card type: Continuous Trap Rarity: Super Rare Attack: 0 Defense: 0 Activate by selecting 1 face-up Attack...
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Wall of Thorns [CRMS-EN079] Rare$ 30.00Set: Crimson Crisis Card type: Normal Trap Rarity: Rare Attack: 0 Defense: 0 Activate only when a face-up Plant-Type monster you control...
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Miraculous Descent [EOJ-EN058] Rare$ 10.00Set: Enemy of Justice Card type: Continuous Trap Rarity: Rare Attack: 0 Defense: 0 Select 1 of your Fairy-Type monsters that is removed f...
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Psychic Shockwave [EXVC-EN089] Secret Rare$ 40.00Set: Extreme Victory Card type: Normal Trap Rarity: Secret Rare Attack: 0 Defense: 0 Activate only when your opponent activates a Trap C...
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Full House [EXVC-EN088] Rare$ 9.50Set: Extreme Victory Card type: Normal Trap Rarity: Rare Attack: 0 Defense: 0 Select 2 face-up Spell/Trap Cards (except this card) and 3...
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Half or Nothing [CRMS-EN067] Common$ 5.00Set: Crimson Crisis Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only during your opponent's Battle Phase. Your o...
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TG-SX1 [EXVC-EN069] Common$ 5.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only when a "TG" monster you control destroys an...
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Meklord Factory [EXVC-EN067] Common$ 5.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only when a face-up Meklord monster on the fiel...
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Mektimed Blast [EXVC-EN066] Common$ 5.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Select 1 face-up "Meklord" monster you control and 1 card...
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Chaos Infinity [EXVC-EN065] Rare$ 10.00Set: Extreme Victory Card type: Normal Trap Rarity: Rare Attack: 0 Defense: 0 Change all Defense Position monsters on the field to face-u...
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Power-Up Adapter [EXVC-EN064] Common$ 5.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 After activation, treat this card as an Equip Card and e...
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Red Carpet [EXVC-EN063] Common$ 10.00Set: Extreme Victory Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only if a face-up Dragon-Type Synchro Monster is...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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