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There are 8084 productsSort
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Fear [Fourth Edition]$ 4.50Set: Fourth Edition Type: Enchantment — Aura Rarity: Common Cost: {B}{B} Enchant creature (Target a creature as you cast this. This card enters t...
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Genju of the Cedars (Garruk vs. Liliana) [Duel Decks Anthology]$ 12.00Set: Duel Decks Anthology Type: Enchantment — Aura Rarity: Uncommon Cost: {G} Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit cre...
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Dark Privilege [Visions]$ 8.00Set: Visions Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate...
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Unstable Mutation [Fifth Edition]$ 4.50Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {OR} Enchant creature Enchanted creature gets +3/+3. At the beginning of the upke...
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Emrakul's Influence [Eldritch Moon]$ 12.00Set: Eldritch Moon Type: Enchantment Rarity: Uncommon Cost: {2}{G}{G} Whenever you cast an Eldrazi creature spell with mana value 7 or greater, d...
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Feedback [Alpha Edition]$ 1,197.00Set: Alpha Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{U} Enchant enchantment At the beginning of the upkeep of enchanted enchant...
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Omniscience [Magic 2013]$ 200.00Set: Magic 2013 Type: Enchantment Rarity: Mythic Cost: {7}{U}{U}{U} You can cast spells from your hand without paying their mana costs. "Th...
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Goblin Warrens [Classic Sixth Edition]$ 25.00Set: Classic Sixth Edition Type: Enchantment Rarity: Rare Cost: {2}{R} {2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creat...
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Promise of Bunrei [Saviors of Kamigawa]$ 25.00Set: Saviors of Kamigawa Type: Enchantment Rarity: Rare Cost: {2}{W} When a creature you control dies, sacrifice Promise of Bunrei. If you do, cr...
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Orcish Oriflamme [Classic Sixth Edition]$ 10.80Set: Classic Sixth Edition Type: Enchantment Rarity: Uncommon Cost: {3}{R} Attacking creatures you control get +1/+0.
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Ancestral Mask [Mercadian Masques]$ 658.00Set: Mercadian Masks Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant creature Enchanted creature gets +2/+2 for each other enchantme...
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Venarian Gold [Legends]$ 11.00Set: Legends Type: Enchantment — Aura Rarity: Common Cost: {X}{U}{U} Enchant creature When Venarian Gold enters the battlefield, tap enchanted cr...
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Greater Auramancy [Shadowmoor]$ 313.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {1}{W} Other enchantments you control have shroud. (A permanent with shroud can't be the tar...
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Necromancer's Covenant [Alara Reborn]$ 25.00Set: Alara Reborn Type: Enchantment Rarity: Rare Cost: {3}{W}{B}{B} When Necromancer's Covenant enters the battlefield, exile all creature cards ...
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Green Scarab [Ice Age]$ 12.00Set: Ice Age Type: Enchantment — Aura Rarity: Uncommon Cost: {W} Enchant creature Enchanted creature can't be blocked by green creatures. Enchant...
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Authority of the Consuls [Kaladesh Prerelease Promos]$ 880.00Set: Kaladesh Prerelease Promos Type: Enchantment Rarity: Rare Cost: {W} Creatures your opponents control enter the battlefield taped. Whenever a...
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Compulsory Rest [Amonkhet]$ 4.50Set: Amonkhet Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature can't attack or block. Enchanted creature ...
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Lure [Champions of Kamigawa]$ 10.80Set: Champions of Kamigawa Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{G}{G} Enchant creature All creatures able to block enchanted creat...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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