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Lorcana
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Star Wars: Unlimited
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Lorcana
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Magic
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There are 249 productsSort
Translation missing: en.sections.collection_template.product_count
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Naturalize [Gatecrash]$ 4.50Set: Gatecrash Type: Instant Rarity: Common Cost: {1}{G} Destroy target artifact or enchantment. "And if you threaten me again, your shiny s...
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Dimir Guildgate [Gatecrash]$ 4.50Set: Gatecrash Type: Land — Gate Rarity: Common Dimir Guildgate enters the battlefield taped. {T}: Add {U} or {B}. Enter and become a mastermind of sp...
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Hold the Gates [Gatecrash]$ 10.80Set: Gatecrash Type: Enchantment Rarity: Uncommon Cost: {2}{W} Creatures you control get +0/+1 for each Gate you control and have vigilance. ...
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Watery Grave [Gatecrash]$ 342.00Set: Gatecrash Type: Land — Island Swamp Rarity: Rare ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it ...
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Predator's Rapport [Gatecrash]$ 4.00Set: Gatecrash Type: Instant Rarity: Common Cost: {2}{G} Choose target creature you control. You gain life equal to that creature's power plus it...
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Incursion Specialist [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U} Whenever you cast your second spell each turn, Incursion Specialist get...
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Mark for Death [Gatecrash]$ 10.80Set: Gatecrash Type: Sorcery Rarity: Uncommon Cost: {3}{R} Target creature an opponent controls blocks this turn if able. Untap that creature. Ot...
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Assemble the Legion [Gatecrash]$ 20.00Set: Gatecrash Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then ...
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Vizkopa Guildmage [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Wizard Rarity: Uncommon Cost: {W}{B} {1}{W}{B}: Target creature gains lifelink until end of turn....
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Spire Tracer [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Elf Scout Rarity: Common Cost: {G} Spire Tracer can't be blocked except by creatures with flying or rea...
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Sunhome Guildmage [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Wizard Rarity: Uncommon Cost: {R}{W} {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W...
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Wojek Halberdiers [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Human Soldier Rarity: Common Cost: {R}{W} Battalion — Whenever Wojek Halberdiers and at least two other creatures ...
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Gift of Orzhova [Gatecrash]$ 10.80Set: Gatecrash Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{W/B}{W/B} Enchant creature Enchanted creature gets +1/+1 and has flying and li...
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Disciple of the Old Ways [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Human Warrior Rarity: Common Cost: {1}{G} {R}: Disciple of the Old Ways gains first strike until end of turn. ...
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Truefire Paladin [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Knight Rarity: Uncommon Cost: {R}{W} Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W...
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Ripscale Predator [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Dinosaur Rarity: Uncommon Cost: {4}{R}{R} Menace (This creature can't be blocked except by two or more creatures....
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Dinrova Horror [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Horror Rarity: Uncommon Cost: {4}{U}{B} When Dinrova Horror enters the battlefield, return target permanent to it...
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Fortress Cyclops [Gatecrash]$ 9.60Set: Gatecrash Type: Creature — Cyclops Soldier Rarity: Uncommon Cost: {3}{R}{W} Whenever Fortress Cyclops attacks, it gets +3/+0 until end of tu...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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