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Lorcana
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There are 249 productsSort
Translation missing: en.sections.collection_template.product_count
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Sapphire Drake [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Drake Rarity: Uncommon Cost: {5}{U} Flying Each creature you control with a +1/+1 counter on it has flying. ...
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Simic Keyrune [Gatecrash]$ 9.60Set: Gatecrash Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact cr...
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Zhur-Taa Swine [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Boar Rarity: Common Cost: {3}{R}{G} Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets...
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Alms Beast [Gatecrash]$ 22.50Set: Gatecrash Type: Creature — Beast Rarity: Rare Cost: {2}{W}{B} Creatures blocking or blocked by Alms Beast have lifelink. Alms-coins are...
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Ruination Wurm [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Wurm Rarity: Common Cost: {4}{R}{G} When the architects of Ravnica claim a structure will stand against a wurm, t...
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Syndicate Enforcer [Gatecrash]$ 4.00Set: Gatecrash Type: Creature — Human Rogue Rarity: Common Cost: {3}{B} Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each oppo...
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Knight Watch [Gatecrash]$ 4.50Set: Gatecrash Type: Sorcery Rarity: Common Cost: {4}{W} Create two 2/2 white Knight creature tokens with vigilance. "We lost respect after ...
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Firefist Striker [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{R} Battalion — Whenever Firefist Striker and at least two other creature...
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Illusionist's Bracers [Gatecrash]$ 99.00Set: Gatecrash Type: Artifact — Equipment Rarity: Rare Cost: {2} Whenever an ability of equipped creature is activated, if it isn't a mana ability,...
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Vizkopa Confessor [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Cleric Rarity: Uncommon Cost: {3}{W}{B} Extort (Whenever you cast a spell, you may pay {W/B}. If you do, ea...
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Court Street Denizen [Gatecrash]$ 4.00Set: Gatecrash Type: Creature — Human Soldier Rarity: Common Cost: {2}{W} Whenever another white creature enters the battlefield under your contr...
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Arrows of Justice [Gatecrash]$ 10.80Set: Gatecrash Type: Instant Rarity: Uncommon Cost: {2}{R/W} Arrows of Justice deals 4 damage to target attacking or blocking creature. Arch...
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Aerial Maneuver [Gatecrash]$ 4.50Set: Gatecrash Type: Instant Rarity: Common Cost: {1}{W} Target creature gets +1/+1 and gains flying and first strike until end of turn. "Wh...
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Last Thoughts [Gatecrash]$ 4.50Set: Gatecrash Type: Sorcery Rarity: Common Cost: {3}{U} Draw a card. Cipher (Then you may exile this spell card encoded on a creature you contro...
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Verdant Haven [Gatecrash]$ 4.00Set: Gatecrash Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant land When Verdant Haven enters the battlefield, you gain 2 life. When...
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Rust Scarab [Gatecrash]$ 9.60Set: Gatecrash Type: Creature — Insect Rarity: Uncommon Cost: {4}{G} Whenever Rust Scarab becomes blocked, you may destroy target artifact or enc...
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Boros Keyrune [Gatecrash]$ 9.60Set: Gatecrash Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact ...
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Thrull Parasite [Gatecrash]$ 13.00Set: Gatecrash Type: Creature — Thrull Rarity: Uncommon Cost: {B} Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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