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Lorcana
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There are 249 productsSort
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Mystic Genesis [Gatecrash]$ 25.00Set: Gatecrash Type: Instant Rarity: Rare Cost: {2}{G}{U}{U} Counter target spell. Create an X/X green Ooze creature token, where X is that spell...
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Urbis Protector [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Cleric Rarity: Uncommon Cost: {4}{W}{W} When Urbis Protector enters the battlefield, create a 4/4 white Ang...
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Gateway Shade [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Shade Rarity: Uncommon Cost: {2}{B} {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you con...
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Molten Primordial [Gatecrash]$ 25.00Set: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{R}{R} Haste When Molten Primordial enters the battlefield, for each opponent, gain ...
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Crowned Ceratok [Gatecrash]$ 9.60Set: Gatecrash Type: Creature — Rhino Rarity: Uncommon Cost: {3}{G} Trample Each creature you control with a +1/+1 counter on it has trample. ...
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Shattering Blow [Gatecrash]$ 4.00Set: Gatecrash Type: Instant Rarity: Common Cost: {1}{R/W} Exile target artifact. "Aurelia seems too eager to solve her problems by deliver...
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Forced Adaptation [Gatecrash]$ 4.00Set: Gatecrash Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchant...
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Glaring Spotlight [Gatecrash]$ 36.00Set: Gatecrash Type: Artifact Rarity: Rare Cost: {1} Creatures your opponents control with hexproof can be the targets of spells and abilities you...
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Deathcult Rogue [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Human Rogue Rarity: Common Cost: {1}{U/B}{U/B} Deathcult Rogue can't be blocked except by Rogues. ...
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Ground Assault [Gatecrash]$ 10.80Set: Gatecrash Type: Sorcery Rarity: Uncommon Cost: {R}{G} Ground Assault deals damage to target creature equal to the number of lands you contro...
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Boros Guildgate [Gatecrash]$ 4.50Set: Gatecrash Type: Land — Gate Rarity: Common Boros Guildgate enters the battlefield taped. {T}: Add {R} or {W}. Enter with merciful hearts. Exit ...
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Act of Treason [Gatecrash]$ 4.50Set: Gatecrash Type: Sorcery Rarity: Common Cost: {2}{R} Gain control of target creature until end of turn. Untap that creature. It gains until e...
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Boros Elite [Gatecrash]$ 10.80Set: Gatecrash Type: Creature — Human Soldier Rarity: Uncommon Cost: {W} Battalion — Whenever Boros Elite and at least two other creatures attack...
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Urban Evolution [Gatecrash]$ 10.80Set: Gatecrash Type: Sorcery Rarity: Uncommon Cost: {3}{G}{U} Draw three cards. You may play an additional land this turn. As the Simic rel...
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Nav Squad Commandos [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Human Soldier Rarity: Common Cost: {4}{W} Battalion — Whenever Nav Squad Commandos and at least two other creatur...
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Bomber Corps [Gatecrash]$ 4.50Set: Gatecrash Type: Creature — Human Soldier Rarity: Common Cost: {1}{R} Battalion — Whenever Bomber Corps and at least two other creatures attac...
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Duskmantle Guildmage [Gatecrash]$ 8.40Set: Gatecrash Type: Creature — Human Wizard Rarity: Uncommon Cost: {U}{B} {1}{U}{B}: Whenever a card is put into an opponent's graveyard from any...
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Gruul Guildgate [Gatecrash]$ 4.50Set: Gatecrash Type: Land — Gate Rarity: Common Gruul Guildgate enters the battlefield taped. {T}: Add {R} or {G}. Enter and leave the shackles of s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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