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There are 350 productsSort
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Callous Giant [Invasion]$ 20.00Set: Invasion Type: Creature — Giant Rarity: Rare Cost: {4}{R}{R} If a source would deal 3 or less damage to Callous Giant, prevent that damage. ...
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Swamp (342) [Invasion]$ 19.00Set: Invasion Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Quirion Sentinel [Invasion]$ 4.00Set: Invasion Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} When Quirion Sentinel enters the battlefield, add one mana of any color. ...
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Saproling Symbiosis [Invasion]$ 42.00Set: Invasion Type: Sorcery Rarity: Rare Cost: {3}{G} You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (Yo...
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Canopy Surge [Invasion]$ 10.80Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {1}{G} Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1...
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Kavu Runner [Invasion]$ 10.80Set: Invasion Type: Creature — Kavu Rarity: Uncommon Cost: {3}{R} Kavu Runner has as long as no opponent controls a white or blue creature. ...
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Divine Presence [Invasion]$ 25.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {2}{W} If a source would deal 4 or more damage to a permanent or player, that source deals 3 da...
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Goblin Spy [Invasion]$ 10.80Set: Invasion Type: Creature — Goblin Rogue Rarity: Uncommon Cost: {R} Play with the top card of your library revealed. "Isn't he on our si...
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Raging Kavu [Invasion]$ 25.00Set: Invasion Type: Creature — Kavu Rarity: Rare Cost: {1}{R}{G} Flash Haste It took Yavimaya a thousand years to breed them, but it took on...
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Scorching Lava [Invasion]$ 4.50Set: Invasion Type: Instant Rarity: Common Cost: {1}{R} Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2...
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Swamp (339) [Invasion]$ 15.00Set: Invasion Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Phyrexian Altar [Invasion]$ 1,068.00Set: Invasion Type: Artifact Rarity: Rare Cost: {3} Sacrifice a creature: Add one mana of any color. "Your life was meaningless, but your de...
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Dream Thrush [Invasion]$ 4.50Set: Invasion Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying {T}: Target land becomes the basic land type of your choice until end of t...
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Spite // Malice [Invasion]$ 10.80Set: Invasion Type: Instant // Instant Rarity: Uncommon Cost: {3}{U} // {3}{B} Counter target noncreature spell. Reverse Type: Instan...
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Reckless Spite [Invasion]$ 9.60Set: Invasion Type: Instant Rarity: Uncommon Cost: {1}{B}{B} Destroy two target nonblack creatures. You lose 5 lives. "Death is s...
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Chaotic Strike [Invasion]$ 12.00Set: Invasion Type: Instant Rarity: Uncommon Cost: {1}{R} Cast this spell only during combat after blockers are declared. Flip a coin. If you win...
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Pincer Spider [Invasion]$ 5.00Set: Invasion Type: Creature — Spider Rarity: Common Cost: {2}{G} Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This ...
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Thunderscape Master [Invasion]$ 17.50Set: Invasion Type: Creature — Human Wizard Rarity: Rare Cost: {2}{R}{R} {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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