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There are 350 productsSort
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Well-Laid Plans [Invasion]$ 25.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {2}{U} Prevent all damage that would be dealt to a creature by another creature if they share a...
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Sulfur Vent [Invasion]$ 4.00Set: Invasion Type: Land Rarity: Common Sulfur Vent enters the battlefield taped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}.
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Ancient Spring [Invasion]$ 4.50Set: Invasion Type: Land Rarity: Common Ancient Spring enters the battlefield taped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}. ...
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Kavu Climber [Invasion]$ 4.50Set: Invasion Type: Creature — Kavu Rarity: Common Cost: {3}{G}{G} When Kavu Climber enters the battlefield, draw a card. The appearance of...
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Phyrexian Infiltrator [Invasion]$ 20.00Set: Invasion Type: Creature — Phyrexian Minion Rarity: Rare Cost: {2}{B} {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature...
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Llanowar Cavalry [Invasion]$ 4.50Set: Invasion Type: Creature — Human Soldier Rarity: Common Cost: {2}{G} {W}: Llanowar Cavalry gains vigilance until end of turn. For the f...
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Stormscape Apprentice [Invasion]$ 4.50Set: Invasion Type: Creature — Human Wizard Rarity: Common Cost: {OR} {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. ...
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Alloy Golem [Invasion]$ 10.80Set: Invasion Type: Artifact Creature — Golem Rarity: Uncommon Cost: {6} As Alloy Golem enters the battlefield, choose a color. Alloy Golem is th...
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Tolarian Emissary [Invasion]$ 10.80Set: Invasion Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} Kicker {1}{W} (You may pay an additional {1}{W} as you cast t...
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Breaking Wave [Invasion]$ 25.00Set: Invasion Type: Sorcery Rarity: Rare Cost: {2}{U}{U} You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You ma...
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Scouting Trek [Invasion]$ 10.80Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {1}{G} Search your library for any number of basic land cards, reveal those cards, then shuffl...
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Trench Wurm [Invasion]$ 10.80Set: Invasion Type: Creature — Wurm Rarity: Uncommon Cost: {3}{B} {2}{R}, {T}: Destroy target nonbasic land. "Their arrival marks the end of...
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Strength of Unity [Invasion]$ 4.50Set: Invasion Type: Enchantment — Aura Rarity: Common Cost: {3}{W} Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land ty...
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Wax // Wane [Invasion]$ 9.60Set: Invasion Type: Instant // Instant Rarity: Uncommon Cost: {G} // {W} Target creature gets +2/+2 until end of turn. Reverse Type: ...
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Yavimaya Kavu [Invasion]$ 12.00Set: Invasion Type: Creature — Kavu Rarity: Uncommon Cost: {2}{R}{G} Yavimaya Kavu's power is equal to the number of red creatures on the battlef...
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Frenzied Tilling [Invasion]$ 4.00Set: Invasion Type: Sorcery Rarity: Common Cost: {3}{R}{G} Destroy target land. Search your library for a basic land card, put that card onto the ...
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Firescreamer [Invasion]$ 4.50Set: Invasion Type: Creature — Kavu Rarity: Common Cost: {3}{B} {R}: Firescreamer gets +1/+0 until end of turn. In the dark, it's nearly in...
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Benalish Heralds [Invasion]$ 9.60Set: Invasion Type: Creature — Human Soldier Rarity: Uncommon Cost: {3}{W} {3}{U}, {T}: Draw a card. The detailed dispatch could be summari...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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