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There are 143 productsSort
Translation missing: en.sections.collection_template.product_count
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Nomad Mythmaker [Judgment]$ 87.00Set: Judgment Type: Creature — Human Nomad Cleric Rarity: Rare Cost: {2}{W} {W}, {T}: Put target Aura card from a graveyard onto the battlefield u...
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Thriss, Nantuko Primus [Judgment]$ 22.50Set: Judgment Type: Legendary Creature — Insect Druid Rarity: Rare Cost: {5}{G}{G} {G}, {T}: Target creature gets +5/+5 until end of turn. "...
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Border Patrol [Judgment]$ 5.00Set: Judgment Type: Creature — Human Nomad Rarity: Common Cost: {4}{W} Vigilance "We have been victims of treachery, of the Cabal, and of o...
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Unquestioned Authority [Judgment]$ 16.00Set: Judgment Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creature When Unquestioned Authority enters the battlefield, draw a ...
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Treacherous Vampire [Judgment]$ 10.80Set: Judgment Type: Creature — Vampire Rarity: Uncommon Cost: {4}{B} Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless y...
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Grave Consequences [Judgment]$ 10.80Set: Judgment Type: Instant Rarity: Uncommon Cost: {1}{B} Each player may exile any number of cards from their graveyard. Then each player loses ...
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Dwarven Bloodboiler [Judgment]$ 116.00Set: Judgment Type: Creature — Dwarf Rarity: Rare Cost: {R}{R}{R} Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn....
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Worldgorger Dragon [Judgment]$ 25.00Set: Judgment Type: Creature — Nightmare Dragon Rarity: Rare Cost: {3}{R}{R}{R} Flying, trample When Worldgorger Dragon enters the battlefield, e...
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Goretusk Firebeast [Judgment]$ 4.50Set: Judgment Type: Creature — Elemental Boar Beast Rarity: Common Cost: {5}{R} When Goretusk Firebeast enters the battlefield, it deals 4 damage...
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Harvester Druid [Judgment]$ 4.50Set: Judgment Type: Creature — Human Druid Rarity: Common Cost: {1}{G} {T}: Add one mana of any color that a land you control could pro...
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Riftstone Portal [Judgment]$ 50.00Set: Judgment Type: Land Rarity: Uncommon {T}: Add {C}. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}." ...
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Grizzly Fate [Judgment]$ 10.80Set: Judgment Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear cre...
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Swelter [Judgment]$ 10.80Set: Judgment Type: Sorcery Rarity: Uncommon Cost: {3}{R} Swelter deals 2 damage to each of two target creatures. No circle has a beginning...
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Breaking Point [Judgment]$ 20.00Set: Judgment Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all cr...
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Cephalid Constable [Judgment]$ 36.00Set: Judgment Type: Creature — Cephalid Wizard Rarity: Rare Cost: {1}{U}{U} Whenever Cephalid Constable deals combat damage to a player, return up...
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Ray of Revelation [Judgment]$ 6.00Set: Judgment Type: Instant Rarity: Common Cost: {1}{W} Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for ...
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Toxic Stench [Judgment]$ 4.50Set: Judgment Type: Instant Rarity: Common Cost: {1}{B} Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards...
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Soulgorger Orgg [Judgment]$ 10.80Set: Judgment Type: Creature — Nightmare Orgg Rarity: Uncommon Cost: {3}{R}{R} Trample When Soulgorger Orgg enters the battlefield, you lose all ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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