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Lorcana
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There are 143 productsSort
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Lava Dart [Judgment]$ 10.00Set: Judgment Type: Instant Rarity: Common Cost: {R} Lava Dart deals 1 damage to any target. Flashback—Sacrifice Mountain. (You may cast this car...
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Infectious Rage [Judgment]$ 10.80Set: Judgment Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{R} Enchant creature Enchanted creature gets +2/-1. When enchanted cre...
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Elephant Guide [Judgment]$ 10.80Set: Judgment Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies...
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Death Wish [Judgment]$ 20.00Set: Judgment Type: Sorcery Rarity: Rare Cost: {1}{B}{B} You may put a card you own from outside the game into your hand. You lose half your life...
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Glory [Judgment]$ 38.00Set: Judgment Type: Creature — Incarnation Rarity: Rare Cost: {3}{W}{W} Flying {2}{W}: Choose a color. Creatures you control gain protection from...
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Mist of Stagnation [Judgment]$ 22.50Set: Judgment Type: Enchantment Rarity: Rare Cost: {3}{U}{U} Permanents don't untap during their controllers' untap steps. At the beginning of eac...
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Folk Medicine [Judgment]$ 4.50Set: Judgment Type: Instant Rarity: Common Cost: {2}{G} You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card f...
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Browbeat [Judgment]$ 9.60Set: Judgment Type: Sorcery Rarity: Uncommon Cost: {2}{R} Any player may have Browbeat deal 5 damage to them. If no one does, target player draws...
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Cagemail [Judgment]$ 4.50Set: Judgment Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature gets +2/+2 and can't attack. "Power ...
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Quiet Speculation [Judgment]$ 10.80Set: Judgment Type: Sorcery Rarity: Uncommon Cost: {1}{U} Search target player's library for up to three cards with flashback and put them into th...
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Trained Pronghorn [Judgment]$ 4.50Set: Judgment Type: Creature — Antelope Rarity: Common Cost: {1}{W} Discard a card: Prevent all damage that would be dealt to Trained Pronghorn th...
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Keep Watch [Judgment]$ 13.00Set: Judgment Type: Instant Rarity: Common Cost: {2}{U} Draw a card for each attacking creature. "I see their moral dilemmas. I see their r...
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Phantom Nomad [Judgment]$ 4.50Set: Judgment Type: Creature — Spirit Nomad Rarity: Common Cost: {1}{W} Phantom Nomad enters the battlefield with two +1/+1 counters on it. If da...
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Ember Shot [Judgment]$ 4.50Set: Judgment Type: Instant Rarity: Common Cost: {6}{R} Ember Shot deals 3 damage to any target. Draw a card. Dwarves bring poor coal to ma...
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Dwarven Driller [Judgment]$ 10.80Set: Judgment Type: Creature — Dwarf Rarity: Uncommon Cost: {3}{R} {T}: Destroy target land unless its controller has Dwarven Driller deal 2 dama...
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Funeral Pyre [Judgment]$ 4.50Set: Judgment Type: Instant Rarity: Common Cost: {W} Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with...
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Phantom Nantuko [Judgment]$ 22.50Set: Judgment Type: Creature — Insect Spirit Rarity: Rare Cost: {2}{G} Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on ...
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Phantom Flock [Judgment]$ 10.80Set: Judgment Type: Creature — Bird Soldier Spirit Rarity: Uncommon Cost: {3}{W}{W} Flying Phantom Flock enters the battlefield with three +1/+1 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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