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There are 496 productsSort
Translation missing: en.sections.collection_template.product_count
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Cradle of Vitality [Jumpstart]$ 25.00Set: Jumpstart Type: Enchantment Rarity: Rare Cost: {3}{W} Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target c...
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Forced Worship [Jumpstart]$ 5.00Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature can't attack. {2}{W}: Return Fo...
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Face of Divinity [Jumpstart]$ 12.00Set: Jumpstart Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creature Enchanted creature gets +2/+2. As long as another Aura is ...
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Emancipation Angel [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Angel Rarity: Uncommon Cost: {1}{W}{W} Flying When Emancipation Angel enters the battlefield, return permanent co...
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Celestial Mantle [Jumpstart]$ 131.00Set: Jumpstart Type: Enchantment — Aura Rarity: Rare Cost: {3}{W}{W}{W} Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creatu...
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Angelic Edict [Jumpstart]$ 5.00Set: Jumpstart Type: Sorcery Rarity: Common Cost: {4}{W} Exile target creature or enchantment. The Boros built a prison in the sky where Az...
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Bulwark Giant [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Giant Soldier Rarity: Common Cost: {5}{W} When Bulwark Giant enters the battlefield, you gain 5 life. "Where...
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Blessed Spirits [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Spirit Rarity: Uncommon Cost: {2}{W} Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blesse...
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Angelic Page [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Angel Spirit Rarity: Common Cost: {1}{W} Flying {T}: Target attacking or blocking creature gets +1/+1 until end of...
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Towering-Wave Mystic [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Merfolk Wizard Rarity: Common Cost: {1}{U} Whenever Towering-Wave Mystic deals damage, target player mills that m...
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Reckless Scholar [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} {T}: Target player draws a card, then discards a card. Progress ...
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Angelic Arbiter [Jumpstart]$ 132.00Set: Jumpstart Type: Creature — Angel Rarity: Rare Cost: {5}{W}{W} Flying Each opponent who cast a spell this turn can't attack with creatures. E...
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Selhoff Occultist [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Human Rogue Rarity: Common Cost: {2}{U} Whenever Selhoff Occultist or another creature dies, target player mills ...
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Angel of Mercy [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Angel Rarity: Common Cost: {4}{W} Flying When Angel of Mercy enters the battlefield, you gain 3 life. Every ...
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Alabaster Mage [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{W} {1}{W}: Target creature you control gains lifelink until end of turn. ...
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Ajani's Chosen [Jumpstart]$ 25.00Set: Jumpstart Type: Creature — Cat Soldier Rarity: Rare Cost: {2}{W}{W} Whenever an enchantment enters the battlefield under your control, create...
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Belltower Sphinx [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Sphinx Rarity: Uncommon Cost: {4}{U} Flying Whenever a source deals damage to Belltower Sphinx, that source's con...
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Rattlechains [Jumpstart]$ 25.00Set: Jumpstart Type: Creature — Spirit Rarity: Rare Cost: {1}{U} Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexpr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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