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There are 496 productsSort
Translation missing: en.sections.collection_template.product_count
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Pirate's Cutlass [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact — Equipment Rarity: Common Cost: {3} When Pirate's Cutlass enters the battlefield, attach it to target Pirate you c...
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Lightning Axe [Jumpstart]$ 12.00Set: Jumpstart Type: Instant Rarity: Uncommon Cost: {R} As an additional cost to cast this spell, discard a card or pay {5}. Lightning Ax deals 5 ...
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Mountain (68) [Jumpstart]$ 8.00Set: Jumpstart Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Lightning Bolt [Jumpstart]$ 24.00Set: Jumpstart Type: Instant Rarity: Uncommon Cost: {R} Lightning Bolt deals 3 damage to any target. The sparkmage shrieked, calling on the...
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Lightning Diadem [Jumpstart]$ 5.00Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {5}{R} Enchant creature When Lightning Diadem enters the battlefield, it deals 2 dam...
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Lightning Elemental [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Elemental Rarity: Common Cost: {3}{R} Haste (This creature can attack and {T} as soon as it comes under your cont...
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Lightning Shrieker [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Dragon Rarity: Common Cost: {4}{R} Flying, trample, haste At the beginning of the end step, Lightning Shrieker's o...
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Perilous Myr [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Creature—Phyrexian Myr Rarity: Common Cost: {2} When Perilous Myr dies, it deals 2 damage to any target. To M...
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Myr Sire [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Creature—Phyrexian Myr Rarity: Common Cost: {2} When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact cr...
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Mana Geode [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Rarity: Common Cost: {3} When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. "I d...
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Wildsize [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Two t...
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Pyroclastic Elemental [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Elemental Rarity: Uncommon Cost: {3}{R}{R} {1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. ...
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Vastwood Zendikon [Jumpstart]$ 5.00Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {4}{G} Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a l...
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Pillar of Flame [Jumpstart]$ 5.00Set: Jumpstart Type: Sorcery Rarity: Common Cost: {R} Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die ...
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Soul Salvage [Jumpstart]$ 5.00Set: Jumpstart Type: Sorcery Rarity: Common Cost: {2}{B} Return up to two target creature cards from your graveyard to your hand. The first...
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Time to Feed [Jumpstart]$ 5.00Set: Jumpstart Type: Sorcery Rarity: Common Cost: {2}{G} Choose target creature an opponent controls. When that creature dies this turn, you gain ...
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Phyrexian Reclamation [Jumpstart]$ 154.00Set: Jumpstart Type: Enchantment Rarity: Uncommon Cost: {B} {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. ...
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Slate Street Ruffian [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {2}{B} Whenever Slate Street Ruffian becomes blocked, defending player discards...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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