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There are 5973 productsSort
Translation missing: en.sections.collection_template.product_count
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Thriving Bluff [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common Thriving Bluff enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana o...
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Thriving Isle [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or ...
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Ash Barrens [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land car...
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Ghitu Encampment [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Land Rarity: Uncommon Ghitu Encampment enters tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior cre...
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Memorial to Folly [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Land Rarity: Uncommon Memorial to Folly enters taped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return targ...
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Thriving Moor [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common Thriving Moor enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana ...
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Desert of the Fervent [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land — Desert Rarity: Common Desert of the Fervent enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: ...
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Forgotten Cave [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Land Rarity: Uncommon Forgotten Cave enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.) ...
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Cave of Temptation [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1...
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Thriving Grove [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common Thriving Grove enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana...
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Rogue's Passage [Foundations]$ 12.00Set: Foundations Type: Land Rarity: Uncommon {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Rumors quickly spread among thieves...
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Temple of Abandon [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Abandon enters taped. When Temple of Abandon enters, scry 1. {T}: Add {R} or {G}.
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Temple of Deceit [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Deceit enters tapped. When Temple of Deceit enters, scry 1. {T}: Add {U} or {B}.
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Temple of Enlightenment [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Enlightenment enters tapped. When Temple of Enlightenment enters, scry 1. {T}: Add {W} or {U}. ...
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Temple of Epiphany [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Epiphany enters taped. When Temple of Epiphany enters, scry 1. {T}: Add {U} or {R}.
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Temple of Malady [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Malady enters tapped. When Temple of Malady enters, scry 1. {T}: Add {B} or {G}.
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Temple of Malice [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Malice enters tapped. When Temple of Malice enters, scry 1. {T}: Add {B} or {R}.
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Temple of Mystery [Foundations]$ 25.00Set: Foundations Type: Land Rarity: Rare Temple of Mystery enters tapped. When Temple of Mystery enters, scry 1. {T}: Add {G} or {U}.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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