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There are 303 productsSort
Translation missing: en.sections.collection_template.product_count
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Rite of Consumption [Shadowmoor]$ 77.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption dea...
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Fracturing Gust [Shadowmoor]$ 49.00Set: Shadowmoor Type: Instant Rarity: Rare Cost: {2}{G/W}{G/W}{G/W} Destroy all artifacts and enchantments. You gain 2 life for each permanent des...
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Lockjaw Snapper [Shadowmoor]$ 12.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {4} Wither (This deals damage to creatures in the form of -1/-1 counte...
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Pale Wayfarer [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Spirit Giant Rarity: Uncommon Cost: {5}{W}{W} {2}{W}{W}, {Q}: Target creature gains protection from the color of...
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Cultbrand Cinder [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {4}{B/R} When Cultbrand Cinder enters the battlefield, put a -1/-1 counter...
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Armored Ascension [Shadowmoor]$ 9.60Set: Shadowmoor Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{W} Enchant creature Enchanted creature gets +1/+1 for each Plains you control...
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Midnight Banshee [Shadowmoor]$ 152.00Set: Shadowmoor Type: Creature — Spirit Rarity: Rare Cost: {3}{B}{B}{B} Wither (This deals damage to creatures in the form of -1/-1 counters.) At...
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Pyre Charger [Shadowmoor]$ 10.80Set: Shadowmoor Type: Creature — Elemental Warrior Rarity: Uncommon Cost: {R}{R} Haste {R}: Pyre Charger gets +1/+0 until end of turn. His ...
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Counterbore [Shadowmoor]$ 20.00Set: Shadowmoor Type: Instant Rarity: Rare Cost: {3}{U}{U} Counter target spell. Search your controller's graveyard, hand, and library for all ca...
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Sootwalkers [Shadowmoor]$ 5.00Set: Shadowmoor Type: Creature — Elemental Rogue Rarity: Common Cost: {2}{B/R}{B/R} Sootwalkers can't be blocked by white creatures. "Why a...
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Corrupt [Shadowmoor]$ 12.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{B} Corrupt deals damage to any target equal to the number of Swamps you control. You gai...
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Gravelgill Duo [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature—Merfolk Rogue Warrior Rarity: Common Cost: {2}{U/B} Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 unti...
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Incremental Blight [Shadowmoor]$ 16.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Put a -1/-1 counter on target creature, two -1/-1 counters on another target creat...
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Impromptu Raid [Shadowmoor]$ 25.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{R/G} {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it ...
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Mine Excavation [Shadowmoor]$ 4.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{W} Return target artifact or enchantment card from a graveyard to its owner's ha...
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Cemetery Puca [Shadowmoor]$ 57.00Set: Shadowmoor Type: Creature — Shapeshifter Rarity: Rare Cost: {1}{U/B}{U/B} Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca...
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Ashenmoor Cohort [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Elemental Warrior Rarity: Common Cost: {5}{B} Ashenmoor Cohort gets +1/+1 as long as you control another black cr...
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Somnomancer [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Common Cost: {1}{W/U} When Somnomancer enters the battlefield, you may tap target creatur...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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