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Lorcana
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Lorcana
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Magic
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There are 303 productsSort
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Enchanted Evening [Shadowmoor]$ 90.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{W/U}{W/U} All permanents are enchantments in addition to their other types. In the...
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Manamorphose [Shadowmoor]$ 139.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {1}{R/G} Add two mana in any combination of colors. Draw a card. For a moment, objects o...
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Valleymaker [Shadowmoor]$ 20.00Set: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {5}{R/G} {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creatur...
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Forest (299) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Prismwake Merrow [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Common Cost: {2}{U} Flash When Prismwake Merrow enters the battlefield, target permanent ...
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Rattleblaze Scarecrow [Shadowmoor]$ 6.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Rattleblaze Scarecrow has persists as long as you control a black cre...
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Torrent of Souls [Shadowmoor]$ 12.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {4}{B/R} Return up to one target creature card from your graveyard to the battlefield if {B} ...
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Augury Adept [Shadowmoor]$ 20.00Set: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Rare Cost: {1}{W/U}{W/U} Whenever Augury Adept deals combat damage to a player, reveal th...
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Sootstoke Kindler [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {1}{B/R} Haste {T}: Target black or red creature gains until end of turn. ...
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Steel of the Godhead [Shadowmoor]$ 154.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{W/U} Enchant creature As long as enchanted creature is white, it gets +1/+1 and...
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Parapet Watchers [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Kithkin Soldier Rarity: Common Cost: {2}{U} {W/U}: Parapet Watchers gets +0/+1 until end of turn. A kithki...
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Loch Korrigan [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Spirit Rarity: Common Cost: {3}{B} {U/B}: Loch Korrigan gets +1/+1 until end of turn. "Don't look upon sti...
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Inkfathom Infiltrator [Shadowmoor]$ 18.00Set: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No ...
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Spiteflame Witch [Shadowmoor]$ 12.00Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Uncommon Cost: {1}{B/R} {B}{R}: Each player loses 1 life. Cinder beliefs revolve ...
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Dramatic Entrance [Shadowmoor]$ 25.00Set: Shadowmoor Type: Instant Rarity: Rare Cost: {3}{G}{G} You can put a green creature card from your hand onto the battlefield. Some thin...
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Woodfall Primus [Shadowmoor]$ 49.00Set: Shadowmoor Type: Creature — Treefolk Shaman Rarity: Rare Cost: {5}{G}{G}{G} Trample When Woodfall Primus enters the battlefield, destroy tar...
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Blazethorn Scarecrow [Shadowmoor]$ 4.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {5} Blazethorn Scarecrow has as long as you control a red creature. Blaz...
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Swamp (290) [Shadowmoor]$ 7.00Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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