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There are 385 productsSort
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Kazandu Mammoth // Kazandu Valley [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Elephant Rarity: Rare Cost: {1}{G}{G} Landfall — Whenever a land enters the battlefield under your control, ...
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Reclaim the Wastes [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {G} Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your librar...
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Fireblade Charger [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R} As long as Fireblade Charger is equipped, you have to. When Fireb...
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Master of Winds [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Sphinx Wizard Rarity: Rare Cost: {2}{U}{U} Flying When Master of Winds enters the battlefield, draw two car...
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Felidar Retreat (Showcase) [Zendikar Rising]$ 46.00Set: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {3}{W} Landfall — Whenever a land enters the battlefield under your control, choose one...
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Shadows' Verdict [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {3}{B}{B} Exile all creatures and planeswalkers with mana value 3 or less from the battlefi...
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Ghastly Gloomhunter [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Zombie Bat Rarity: Common Cost: {1}{B} Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spe...
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Scute Swarm (Showcase) [Zendikar Rising]$ 90.00Set: Zendikar Rising Type: Creature — Insect Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, crea...
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Scute Swarm [Zendikar Rising]$ 61.00Set: Zendikar Rising Type: Creature — Insect Rarity: Rare Cost: {2}{G} Landfall — Whenever a land enters the battlefield under your control, crea...
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Skyclave Shade (Showcase) [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Shade Rarity: Rare Cost: {1}{B} Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it ...
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Ondu Inversion // Ondu Skyruins [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Rare Cost: {6}{W}{W} Destroy all nonland permanents. "At first rumble you'd best hold on...
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Skyclave Shade [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Shade Rarity: Rare Cost: {1}{B} Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it e...
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Moraug, Fury of Akoum (Showcase) [Zendikar Rising]$ 188.00Set: Zendikar Rising Type: Legendary Creature — Minotaur Warrior Rarity: Mythic Cost: {4}{R}{R} Each creature you control gets +1/+0 for each tim...
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Thieving Skydiver (Extended Art) [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{U} Kicker{X}. X can't be 0. (You may pay an additional {X} as you cast...
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Kazandu Stomper [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {5}{G} Trample When Kazandu Stomper enters the battlefield, return up to two lan...
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Maddening Cacophony (Extended Art) [Zendikar Rising]$ 147.00Set: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {1}{U} Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead eac...
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Maddening Cacophony [Zendikar Rising]$ 136.00Set: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {1}{U} Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead eac...
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Skyclave Relic (Extended Art) [Zendikar Rising]$ 48.00Set: Zendikar Rising Type: Artifact Rarity: Rare Cost: {3} Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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