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There are 385 productsSort
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Prowling Felidar [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Cat Beast Rarity: Common Cost: {3}{W} Vigilance Landfall — Whenever a land enters the battlefield under you...
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Grotag Night-Runner [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Uncommon Cost: {2}{R} Whenever Grotag Night-Runner deals combat damage to a ...
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Orah, Skyclave Hierophant (Buy-A-Box) [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Legendary Creature — Kor Cleric Rarity: Rare Cost: {2}{W}{B} Lifelink Whenever Orah, Skyclave Hierophant or another Cl...
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Forest (384) [Zendikar Rising]$ 24.00Set: Zendikar Rising Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Island (381) [Zendikar Rising]$ 9.00Set: Zendikar Rising Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Plains (380) [Zendikar Rising]$ 7.00Set: Zendikar Rising Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Ondu Inversion // Ondu Skyruins (Extended Art) [Zendikar Rising]$ 72.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Rare Cost: {6}{W}{W} Destroy all nonland permanents. "At first rumble you'd be...
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Tormenting Voice [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{R} As an additional cost to cast this spell, discard a card. Draw two cards. Ka...
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Turntimber Symbiosis // Turntimber, Serpentine Wood [Zendikar Rising]$ 45.00Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Cost: {4}{G}{G}{G} Look at the top seven cards of your library. You may put a creature ...
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Pyroclastic Hellion [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Hellion Rarity: Common Cost: {4}{R} When Pyroclastic Hellion enters the battlefield, you may retu...
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Cliffhaven Kitesail [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Artifact — Equipment Rarity: Common Cost: {1} When Cliffhaven Kitesail enters the battlefield, attach it to target cre...
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Allied Assault [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {2}{W} Up to two target creatures each get +X/+X until end of turn, where X is the numbe...
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Grakmaw, Skyclave Ravager (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Legendary Creature — Hydra Horror Rarity: Rare Cost: {1}{B}{G} Grakmaw, Skyclave Ravager enters the battlefield with t...
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Shatterskull Charger (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Giant Warrior Rarity: Rare Cost: {1}{R}{R} Kicker {2} Trample, haste If Shatterskull Charger was ...
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Nimble Trapfinder (Extended Art) [Zendikar Rising]$ 22.50Set: Zendikar Rising Type: Creature — Human Rogue Rarity: Rare Cost: {1}{U} Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, ...
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Charix, the Raging Isle (Extended Art) [Zendikar Rising]$ 30.00Set: Zendikar Rising Type: Legendary Creature — Leviathan Crab Rarity: Rare Cost: {2}{U}{U} Spells your opponents cast that target Charix, the Rag...
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Relic Amulet [Zendikar Rising]$ 12.00Set: Zendikar Rising Type: Artifact Rarity: Uncommon Cost: {2} Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Re...
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Verazol, the Split Current [Zendikar Rising]$ 25.00Set: Zendikar Rising Type: Legendary Creature — Serpent Rarity: Rare Cost: {X}{G}{U} Verazol, the Split Current enters the battlefield with a +1/+...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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