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There are 278 productsSort
Translation missing: en.sections.collection_template.product_count
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Mind Sludge [Zendikar]$ 10.80Set: Zendikar Type: Sorcery Rarity: Uncommon Cost: {4}{B} Target player discards a card for each Swamp you control. "Guard your thoughts. Y...
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Mountain (245) [Zendikar]$ 11.00Set: Zendikar Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Khalni Heart Expedition [Zendikar]$ 4.00Set: Zendikar Type: Enchantment Rarity: Common Cost: {1}{G} Landfall — Whenever a land enters the battlefield under your control, you may put a qu...
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Tazeem (Plans) [Promotional Plans]$ 1,001.00Set: Promotional Plans Type: Plane — Zendikar Rarity: Rare Creatures can't block. Whenever you roll {CHAOS}, draw a card for each land you control. ...
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Greenweaver Druid [Zendikar]$ 9.60Set: Zendikar Type: Creature — Elf Druid Rarity: Uncommon Cost: {2}{G} {T}: Add {G}{G}. The other tribes call them fanatics, but none deny ...
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Aether Figment [Zendikar]$ 10.80Set: Zendikar Type: Creature — Illusion Rarity: Uncommon Cost: {1}{U} Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether F...
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Summoning Trap [Zendikar]$ 20.00Set: Zendikar Type: Instant — Trap Rarity: Rare Cost: {4}{G}{G} If a creature spell you cast this turn was countered by a spell or ability an opp...
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Gatekeeper of Malakir [Zendikar]$ 10.80Set: Zendikar Type: Creature — Vampire Warrior Rarity: Uncommon Cost: {B}{B} Kicker {B} (You may pay an additional {B} as you cast this spell.) W...
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Guul Draz Specter [Zendikar]$ 22.50Set: Zendikar Type: Creature — Specter Rarity: Rare Cost: {2}{B}{B} Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in ha...
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Soaring Seacliff [Zendikar]$ 4.50Set: Zendikar Type: Land Rarity: Common Soaring Seacliff enters the battlefield taped. When Soaring Seacliff enters the battlefield, target creature gains...
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Plains (231) [Zendikar]$ 10.00Set: Zendikar Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Mindbreak Trap [Zendikar]$ 396.00Set: Zendikar Type: Instant — Trap Rarity: Mythic Cost: {2}{U}{U} If an opponent cast three or more spells this turn, you may pay {0} rather than...
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Kor Duelist [Zendikar]$ 10.80Set: Zendikar Type: Creature — Kor Soldier Rarity: Uncommon Cost: {W} As long as Kor Duelist is equipped, it has double strike. (It deals both fi...
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Grim Discovery [Zendikar]$ 4.50Set: Zendikar Type: Sorcery Rarity: Common Cost: {1}{B} Choose one or both — • Return target creature card from your graveyard to your hand. • Re...
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Swamp (239a) [Zendikar]$ 9.00Set: Zendikar Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Archive Trap [Zendikar]$ 66.00Set: Zendikar Type: Instant — Trap Rarity: Rare Cost: {3}{U}{U} If an opponent searched their library this turn, you may pay {0} rather...
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Elemental Roll [Zendikar]$ 297.00Set: Zendikar Type: Creature — Elemental Rarity: Rare Cost: {3}{U}{U}{U} Flying Landfall — Whenever a land enters the battlefield under your cont...
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Murasa (Planes) [Planechase Anthology Planes]$ 106.00Set: Planechase Anthology Planes Type: Plane — Zendikar Rarity: Common Whenever a nontoken creature enters the battlefield, its controller may search their...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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