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topThere are 140 productsSort
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Reaper King [Shadowmoor]$ 265.00Set: Shadowmoor Type: Legendary Artifact Creature — Scarecrow Rarity: Rare Cost: {2/W}{2/U}{2/B}{2/R}{2/G} ({2/W} can be paid with any two mana or...
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Revelsong Horn [Shadowmoor]$ 12.75Set: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {2} {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of...
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River's Grasp [Shadowmoor]$ 12.75Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{U/B} If {U} was spent to cast this spell, return up one target creature to its owner's h...
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Roughshod Mentor [Shadowmoor]$ 12.75Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Uncommon Cost: {5}{G} Green creatures you control have trample. He didn't hear the c...
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Rune-Cervin Rider [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elf Knight Rarity: Common Cost: {3}{W} Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. ...
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Runed Halo [Shadowmoor]$ 16.25Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {W}{W} As Runed Halo enters the battlefield, choose a card name. You have protection from th...
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Rustrazor Butcher [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {1}{R} First strike Wither (This deals damage to creatures in the form of -1/...
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Safehold Sentry [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elf Warrior Rarity: Common Cost: {1}{W} {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the un...
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Safewright Quest [Shadowmoor]$ 3.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {G/W} Search your library for a Forest or Plains card, reveal it, put it into your hand, then s...
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Sapseep Forest [Shadowmoor]$ 12.75Set: Shadowmoor Type: Land — Forest Rarity: Uncommon ({T}: Add {G}.) Sapseep Forest enters the battlefield taped. {G}, {T}: You gain 1 life. Activate only...
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Scar [Shadowmoor]$ 4.25Set: Shadowmoor Type: Instant Rarity: Common Cost: {B/R} Put a -1/-1 counter on target creature. "What is a scar? A sign of courage in the ...
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Scarscale Ritual [Shadowmoor]$ 3.25Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{U/B} As an additional cost to cast this spell, put a -1/-1 counter on a creature you contr...
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Scrapbasket [Shadowmoor]$ 4.25Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {4} {1}: Scrapbasket becomes all colors until end of turn. ...
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Scuttlemutt [Shadowmoor]$ 4.25Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} {T}: Add one mana of any color. {T}: Target creature becomes the col...
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Scuzzback Marauders [Shadowmoor]$ 15.00Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {4}{R/G} Trample Persist (When this creature dies, if it had no -1/-1 counte...
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Scuzzback Scrapper [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {R/G} Wither (This deals damage to creatures in the form of -1/-1 counters.)...
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Shield of the Oversoul [Shadowmoor]$ 485.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{G/W} Enchant creature As long as enchanted creature is green, it gets +1/+1 and...
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Sickle Ripper [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Warrior Rarity: Common Cost: {1}{B} Wither (This deals damage to creatures in the form of -1/-1 counter...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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