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topThere are 140 productsSort
Translation missing: en.sections.collection_template.product_count
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Sinking Feeling [Shadowmoor]$ 15.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{U} Enchant creature Enchanted creature doesn't untap during its controller's un...
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Slinking Giant [Shadowmoor]$ 14.25Set: Shadowmoor Type: Creature — Giant Rogue Rarity: Uncommon Cost: {2}{R}{R} Wither (This deals damage to creatures in the form of -1/-1 counters...
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Smolder Initiate [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {B} Whenever a player casts a black spell, you may pay {1}. If you do, tar...
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Somnomancer [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Common Cost: {1}{W/U} When Somnomancer enters the battlefield, you may tap target creatur...
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Sootstoke Kindler [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {1}{B/R} Haste {T}: Target black or red creature gains until end of turn. ...
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Spawnwrithe [Shadowmoor]$ 21.25Set: Shadowmoor Type: Creature — Elemental Rarity: Rare Cost: {2}{G} Trample Whenever Spawnwrithe deals combat damage to a player, create a token...
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Strip Bare [Shadowmoor]$ 4.25Set: Shadowmoor Type: Instant Rarity: Common Cost: {W} Destroy all Auras and Equipment attached to target creature. "All glamers lifted, all...
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Swamp (292) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp (293) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Tattermunge Duo [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Goblin Warrior Shaman Rarity: Common Cost: {2}{R/G} Whenever you cast a red spell, Tattermunge Duo gets +1/+1 un...
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Tattermunge Maniac [Shadowmoor]$ 9.00Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G} Tattermunge Maniac attacks each combat if able. It shows up at...
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Tattermunge Witch [Shadowmoor]$ 12.75Set: Shadowmoor Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {1}{R/G} {R}{G}: Each blocked creature gets +1/+0 and gains tramp...
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Thistledown Duo [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Kithkin Soldier Wizard Rarity: Common Cost: {2}{W/U} Whenever you cast a white spell, Thistledown Duo gets +1/+1 ...
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Thornwatch Scarecrow [Shadowmoor]$ 4.25Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Thornwatch Scarecrow has wither as long as you control a green creat...
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Toil to Renown [Shadowmoor]$ 4.75Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{G} You gain 1 life for each tapped artifact, creature, and land you control. The las...
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Torpor Dust [Shadowmoor]$ 10.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{U/B} Flash Enchant creature Enchanted creature gets -3/-0. "Some folk thes...
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Torture [Shadowmoor]$ 4.25Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. What ...
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Tower Above [Shadowmoor]$ 12.75Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {2/G}{2/G}{2/G} ({2/G} can be paid with any two mana or with {G}. This card's mana value is ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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