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topThere are 135 productsSort
Translation missing: en.sections.collection_template.product_count
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Smolder Initiate [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {B} Whenever a player casts a black spell, you may pay {1}. If you do, tar...
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Somnomancer [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Common Cost: {1}{W/U} When Somnomancer enters the battlefield, you may tap target creatur...
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Sootstoke Kindler [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {1}{B/R} Haste {T}: Target black or red creature gains until end of turn. ...
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Spawnwrithe [Shadowmoor]$ 21.25Set: Shadowmoor Type: Creature — Elemental Rarity: Rare Cost: {2}{G} Trample Whenever Spawnwrithe deals combat damage to a player, create a token...
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Strip Bare [Shadowmoor]$ 4.25Set: Shadowmoor Type: Instant Rarity: Common Cost: {W} Destroy all Auras and Equipment attached to target creature. "All glamers lifted, all...
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Swamp (293) [Shadowmoor]$ 4.25Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Tattermunge Duo [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Goblin Warrior Shaman Rarity: Common Cost: {2}{R/G} Whenever you cast a red spell, Tattermunge Duo gets +1/+1 un...
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Tattermunge Maniac [Shadowmoor]$ 9.00Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G} Tattermunge Maniac attacks each combat if able. It shows up at...
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Tattermunge Witch [Shadowmoor]$ 12.75Set: Shadowmoor Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {1}{R/G} {R}{G}: Each blocked creature gets +1/+0 and gains tramp...
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Thistledown Duo [Shadowmoor]$ 4.25Set: Shadowmoor Type: Creature — Kithkin Soldier Wizard Rarity: Common Cost: {2}{W/U} Whenever you cast a white spell, Thistledown Duo gets +1/+1 ...
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Thornwatch Scarecrow [Shadowmoor]$ 4.25Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Thornwatch Scarecrow has wither as long as you control a green creat...
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Torpor Dust [Shadowmoor]$ 10.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{U/B} Flash Enchant creature Enchanted creature gets -3/-0. "Some folk thes...
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Torture [Shadowmoor]$ 4.25Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. What ...
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Traitor's Roar [Shadowmoor]$ 4.25Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {4}{B/R} Tap target untapped creature. It deals damage equal to its power to its controller. C...
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Trip Noose [Shadowmoor]$ 12.75Set: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {2} {2}, {T}: Tap target creature. A taut slipknot trigger is the only thing standing...
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Turn to Mist [Shadowmoor]$ 4.25Set: Shadowmoor Type: Instant Rarity: Common Cost: {1}{W/U} Exile target creature. Return that card to the battlefield under its owner's control ...
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Valleymaker [Shadowmoor]$ 21.25Set: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {5}{R/G} {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creatur...
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Viridescent Wisps [Shadowmoor]$ 90.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {G} Target creature becomes green and gets +1/+0 until end of turn. Draw a card. In the ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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