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Lorcana
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Magic
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There are 350 productsSort
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Yawgmoth's Agenda [Invasion]$ 15.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {3}{B}{B} You can't cast more than one spell each turn. You can play lands and cast spells fro...
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Scavenged Weaponry [Invasion]$ 4.00Set: Invasion Type: Enchantment — Aura Rarity: Common Cost: {2}{B} Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. ...
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Annihilate [Invasion]$ 9.60Set: Invasion Type: Instant Rarity: Uncommon Cost: {3}{B}{B} Destroy target nonblack creature. It can't be regenerated. Draw a card. "Whatev...
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Fight or Flight [Invasion]$ 24.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {3}{W} At the beginning of combat on each opponent's turn, separate all creatures that player ...
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Reviving Vapors [Invasion]$ 8.40Set: Invasion Type: Instant Rarity: Uncommon Cost: {2}{W}{U} Reveal the top three cards from your library and put one of them into your hand. You...
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Aether Rift [Invasion]$ 17.50Set: Invasion Type: Enchantment Rarity: Rare Cost: {1}{R}{G} At the beginning of your upkeep, discard a card at random. If you discard a creature ...
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Serpentine Kavu [Invasion]$ 4.50Set: Invasion Type: Creature — Kavu Rarity: Common Cost: {4}{G} {R}: Serpentine Kavu gains until end of turn. Under Yavimaya's peaceful fac...
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Spinal Embrace [Invasion]$ 25.00Set: Invasion Type: Instant Rarity: Rare Cost: {3}{U}{U}{B} Cast this spell only during combat. Untap target creature you don't control and gain ...
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Mountain (345) [Invasion]$ 51.00Set: Invasion Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Dredge [Invasion]$ 9.60Set: Invasion Type: Instant Rarity: Uncommon Cost: {B} Sacrifice a creature or land. Draw a card. "I'd strip away the world to see what's u...
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Urza's Filter [Invasion]$ 79.00Set: Invasion Type: Artifact Rarity: Rare Cost: {4} Multicolored spells cost up to {2} less to cast. "It's a tool for aiding my other tools,"...
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Empress Galina [Invasion]$ 205.00Set: Invasion Type: Legendary Creature — Merfolk Noble Rarity: Rare Cost: {3}{U}{U} {U}{U}, {T}: Gain control of target legendary permanent. (Thi...
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Metathran Zombie [Invasion]$ 4.50Set: Invasion Type: Creature — Metathran Zombie Rarity: Common Cost: {1}{U} {B}: Regenerate Metathran Zombie. "Rise, metathran. You shall s...
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Elfhame Palace [Invasion]$ 9.60Set: Invasion Type: Land Rarity: Uncommon Elfhame Palace enters the battlefield taped. {T}: Add {G} or {W}. Llanowar has seven elfhames, or kingdoms,...
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Void [Invasion]$ 17.50Set: Invasion Type: Sorcery Rarity: Rare Cost: {3}{B}{R} Choose a number. Destroy all artifacts and creatures with mana value equal to that number...
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Rogue Kavu [Invasion]$ 4.00Set: Invasion Type: Creature — Kavu Rarity: Common Cost: {1}{R} Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. "I know ...
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Urza's Rage [Invasion]$ 25.00Set: Invasion Type: Instant Rarity: Rare Cost: {2}{R} Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't b...
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Spirit of Resistance [Invasion]$ 117.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {2}{W} As long as you control a permanent of each color, prevent all damage that would be deal...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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