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There are 350 productsSort
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Lightning Dart [Invasion]$ 10.80Set: Invasion Type: Instant Rarity: Uncommon Cost: {1}{R} Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Li...
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Agonizing Demise [Invasion]$ 4.00Set: Invasion Type: Instant Rarity: Common Cost: {3}{B} Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target n...
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Metathran Transport [Invasion]$ 10.80Set: Invasion Type: Creature — Metathran Rarity: Uncommon Cost: {1}{U}{U} Flying Metathran Transport can't be blocked by blue creatures. {U}: Tar...
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Crypt Angel [Invasion]$ 25.00Set: Invasion Type: Creature — Angel Rarity: Rare Cost: {4}{B} Flying, protection from white When Crypt Angel enters the battlefield, return targe...
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Searing Rays [Invasion]$ 10.80Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {2}{R} Choose a color. Searing Rays deals damage to each player equal to the number of creatur...
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Keldon Necropolis [Invasion]$ 22.00Set: Invasion Type: Legendary Land Rarity: Rare {T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target. ...
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Treva, the Renewer [Invasion]$ 35.00Set: Invasion Type: Legendary Creature — Dragon Rarity: Rare Cost: {3}{G}{W}{U} Flying Whenever Treva, the Renewer deals combat damage to a playe...
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Barrin's Unmaking [Invasion]$ 4.00Set: Invasion Type: Instant Rarity: Common Cost: {1}{U} Return target permanent to its owner's hand if that permanent shares a color with the mos...
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Shivan Harvest [Invasion]$ 10.80Set: Invasion Type: Enchantment Rarity: Uncommon Cost: {1}{R} {1}{R}, Sacrifice a creature: Destroy target nonbasic land. "The blood of you...
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Viashino Grappler [Invasion]$ 4.00Set: Invasion Type: Creature — Viashino Rarity: Common Cost: {2}{R} {G}: Viashino Grappler gains trample until end of turn. "They've returne...
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Faerie Squadron [Invasion]$ 4.50Set: Invasion Type: Creature — Faerie Rarity: Common Cost: {OR} Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faeri...
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Blurred Mongoose [Invasion]$ 22.50Set: Invasion Type: Creature — Mongoose Rarity: Rare Cost: {1}{G} This spell can't be countered. Shroud (This creature can't be the target of spe...
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Drake-Skull Cameo [Invasion]$ 8.40Set: Invasion Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {U} or {B}. "A strange skull was turned up by an Ephran farmer's plow. I t...
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Tainted Well [Invasion]$ 4.50Set: Invasion Type: Enchantment — Aura Rarity: Common Cost: {2}{B} Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted ...
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Breath of Darigaaz [Invasion]$ 9.60Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {1}{R} Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz d...
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Kavu Titan [Invasion]$ 20.00Set: Invasion Type: Creature — Kavu Rarity: Rare Cost: {1}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Tit...
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Planar Portal [Invasion]$ 43.00Set: Invasion Type: Artifact Rarity: Rare Cost: {6} {6}, {T}: Search your library for a card, put that card into your hand, then shuffle. Th...
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Forest (348) [Invasion]$ 7.00Set: Invasion Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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