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There are 350 productsSort
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Stand or Fall [Invasion]$ 25.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {3}{R} At the beginning of combat on your turn, for each defending player, separate all creatu...
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Phyrexian Slayer [Invasion]$ 4.50Set: Invasion Type: Creature — Phyrexian Minion Rarity: Common Cost: {3}{B} Flying Whenever Phyrexian Slayer becomes blocked by a white creature,...
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Absorb [Invasion]$ 107.00Set: Invasion Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 lives. "Your presumption is your downfall." ...
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Angel of Mercy [Invasion]$ 10.80Set: Invasion Type: Creature — Angel Rarity: Uncommon Cost: {4}{W} Flying When Angel of Mercy enters the battlefield, you gain 3 life. "In ...
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Blind Seer [Invasion]$ 20.00Set: Invasion Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {2}{U}{U} {1}{U}: Target spell or permanent becomes the color of your cho...
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Manipulate Fate [Invasion]$ 12.00Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {1}{U} Search your library for three cards, exile them, then shuffle. Draw a card. ...
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Plains (331) [Invasion]$ 19.00Set: Invasion Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Crown of Flames [Invasion]$ 4.00Set: Invasion Type: Enchantment — Aura Rarity: Common Cost: {R} Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Retur...
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Angelic Shield [Invasion]$ 10.80Set: Invasion Type: Enchantment Rarity: Uncommon Cost: {W}{U} Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature t...
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Zanam Djinn [Invasion]$ 10.80Set: Invasion Type: Creature — Djinn Rarity: Uncommon Cost: {5}{U} Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among a...
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Metathran Aerostat [Invasion]$ 25.00Set: Invasion Type: Creature — Metathran Rarity: Rare Cost: {2}{U}{U} Flying {X}{U}: You can put a creature card with mana value X from your hand...
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Charging Troll [Invasion]$ 12.00Set: Invasion Type: Creature — Troll Rarity: Uncommon Cost: {2}{G}{W} Vigilance {G}: Regenerate Charging Troll. They stop for nothing, not ...
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Wayfaring Giant [Invasion]$ 10.80Set: Invasion Type: Creature — Giant Rarity: Uncommon Cost: {5}{W} Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you c...
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Dueling Grounds [Invasion]$ 138.00Set: Invasion Type: Enchantment Rarity: Rare Cost: {1}{G}{W} No more than one creature can attack each combat. No more than one creature can bloc...
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Verduran Emissary [Invasion]$ 9.60Set: Invasion Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{G} Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell....
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Orim's Touch [Invasion]$ 4.50Set: Invasion Type: Instant Rarity: Common Cost: {W} Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 dama...
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Hooded Kavu [Invasion]$ 4.00Set: Invasion Type: Creature — Kavu Rarity: Common Cost: {2}{R} {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by arti...
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Darigaaz, the Igniter [Invasion]$ 30.00Set: Invasion Type: Legendary Creature — Dragon Rarity: Rare Cost: {3}{B}{R}{G} Flying Whenever Darigaaz, the Igniter deals combat dama...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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