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There are 269 productsSort
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Chief of the Edge [Khans of Tarkir]$ 12.00Set: Khans of Tarkir Type: Creature — Human Warrior Rarity: Uncommon Cost: {W}{B} Other Warrior creatures you control get +1/+0. "We are th...
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Shambling Attendants [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Creature — Zombie Rarity: Common Cost: {7}{B} Delve (Each card you exile from your graveyard while casting this spell ...
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Plains (251) [Khans of Tarkir]$ 5.00Set: Khans of Tarkir Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Avalanche Tusker [Khans of Tarkir]$ 22.50Set: Khans of Tarkir Type: Creature — Elephant Warrior Rarity: Rare Cost: {2}{G}{U}{R} Whenever Avalanche Tusker attacks, target creature defendi...
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Forest (266) [Khans of Tarkir]$ 5.00Set: Khans of Tarkir Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Ride Down [Khans of Tarkir]$ 12.00Set: Khans of Tarkir Type: Instant Rarity: Uncommon Cost: {R}{W} Destroy target blocking creature. Creatures that were blocked by that creature t...
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Sage-Eye Harrier [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Creature — Bird Warrior Rarity: Common Cost: {4}{W} Flying Morph {3}{W} (You may cast this card face down as a 2/2 cre...
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Seeker of the Way [Khans of Tarkir]$ 12.00Set: Khans of Tarkir Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{W} Prowess (Whenever you cast a noncreature spell, this creature g...
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Defiant Strike [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Instant Rarity: Common Cost: {W} Target creature gets +1/+0 until end of turn. Draw a card. "Stand where the who...
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Lens of Clarity [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Artifact Rarity: Common Cost: {1} You may look at the top card of your library and at face-down creatures you don't co...
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Wind-Scarred Crag [Khans of Tarkir]$ 5.00Set: Khans of Tarkir Type: Land Rarity: Common Wind-Scarred Crag enters the battlefield taped. When Wind-Scarred Crag enters the battlefield, you gain 1 l...
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Sagu Archer [Khans of Tarkir]$ 5.00Set: Khans of Tarkir Type: Creature — Naga Archer Rarity: Common Cost: {4}{G} Reach (This creature can block creatures with flying.) Morph {4}{G}...
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Utter End [Khans of Tarkir]$ 22.50Set: Khans of Tarkir Type: Instant Rarity: Rare Cost: {2}{W}{B} Exile target nonland permanent. "I came seeking a challenge. All I found was...
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Bloodsoaked Champion [Khans of Tarkir]$ 22.50Set: Khans of Tarkir Type: Creature — Human Warrior Rarity: Rare Cost: {B} Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Ch...
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Alpine Grizzly [Khans of Tarkir]$ 4.50Set: Khans of Tarkir Type: Creature — Bear Rarity: Common Cost: {2}{G} The Temur welcomes bears into the clan, fighting alongside them in battle....
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See the Unwritten [Khans of Tarkir]$ 27.00Set: Khans of Tarkir Type: Sorcery Rarity: Mythic Cost: {4}{G}{G} Reveal the top eight cards of your library. You may put a creature card from am...
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Plains (253) [Khans of Tarkir]$ 5.00Set: Khans of Tarkir Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Arc Lightning [Khans of Tarkir]$ 10.80Set: Khans of Tarkir Type: Sorcery Rarity: Uncommon Cost: {2}{R} Arc Lightning deals 3 damage divided as you choose between one, two, or three tar...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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