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There are 303 productsSort
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Moonring Island [Shadowmoor]$ 12.00Set: Shadowmoor Type: Land — Island Rarity: Uncommon ({T}: Add {U}.) Moonring Island enters the battlefield taped. {U}, {T}: Look at the top card of targe...
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Beseech the Queen [Shadowmoor]$ 85.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {2/B}{2/B}{2/B} ({2/B} can be paid with any two mana or with {B}. This card's mana value is ...
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Boggart Ram-Gang [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G}{R/G}{R/G} Haste Wither (This deals damage to creatures in the form of...
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Cinderhaze Wretch [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {4}{B} {T}: Target player discards a card. Activate only during your turn....
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Bloodmark Mentor [Shadowmoor]$ 111.00Set: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {1}{R} Red creatures you control have first strike. Boggarts divides ...
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Flourishing Defenses [Shadowmoor]$ 12.00Set: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {4}{G} Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf War...
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Forest (301) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Wingrattle Scarecrow [Shadowmoor]$ 9.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} Wingrattle Scarecrow has flying as long as you control a blue creatu...
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Memory Sludge [Shadowmoor]$ 7.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {U/B} Target player mills four cards. Conspire (As you cast this spell, you may tap two untappe...
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Consign to Dream [Shadowmoor]$ 4.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {2}{U} Return target permanent to its owner's hand. If that permanent is red or green, put it o...
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Murderous Redcap [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Goblin Assassin Rarity: Uncommon Cost: {2}{B/R}{B/R} When Murderous Redcap enters the battlefield, it deals dama...
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Windbrisk Raptor [Shadowmoor]$ 144.00Set: Shadowmoor Type: Creature — Bird Rarity: Rare Cost: {5}{W}{W} Flying Attacking creatures you control have lifelink. It awakened to gloo...
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Spectral Procession [Shadowmoor]$ 9.60Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {2/W}{2/W}{2/W} Create three 1/1 white Spirit creature tokens with flying. "The dead ha...
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Gravelgill Axeshark [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Merfolk Soldier Rarity: Common Cost: {4}{U/B} Persist (When this creature dies, if it had no -1/-1 cou...
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Watchwing Scarecrow [Shadowmoor]$ 5.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {4} Watchwing Scarecrow has vigilance as long as you control a white crea...
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Curse of Chains [Shadowmoor]$ 5.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {1}{W/U} Enchant creature At the beginning of each upkeep, tap enchanted creature. ...
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Heartmender [Shadowmoor]$ 25.00Set: Shadowmoor Type: Creature — Elemental Rarity: Rare Cost: {2}{G/W}{G/W} At the beginning of your upkeep, remove a -1/-1 counter from each cre...
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Glamer Spinners [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Faerie Wizard Rarity: Uncommon Cost: {4}{W/U} Flash Flying When Glamer Spinners enters the battlefield, attach a...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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