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Lorcana
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There are 303 productsSort
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Dire Undercurrents [Shadowmoor]$ 159.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{U/B}{U/B} Whenever a blue creature enters the battlefield under your control, you may hav...
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Leechridden Swamp [Shadowmoor]$ 27.00Set: Shadowmoor Type: Land — Swamp Rarity: Uncommon ({T}: Add {B}.) Leechridden Swamp enters the battlefield taped. {B}, {T}: Each opponent loses 1 life. ...
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Mistveil Plains [Shadowmoor]$ 55.00Set: Shadowmoor Type: Land — Plains Rarity: Uncommon ({T}: Add {W}.) Mistveil Plains enters the battlefield taped. {W}, {T}: Put target card from your gra...
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Vexing Shusher [Shadowmoor]$ 147.00Set: Shadowmoor Type: Creature — Goblin Shaman Rarity: Rare Cost: {R/G}{R/G} This spell can't be countered. {R/G}: Target spell can't be countered...
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Blowfly Infestation [Shadowmoor]$ 140.00Set: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {2}{B} Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on...
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Plains (282) [Shadowmoor]$ 6.00Set: Shadowmoor Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Dusk Urchins [Shadowmoor]$ 108.00Set: Shadowmoor Type: Creature — Ouphe Rarity: Rare Cost: {2}{B} Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Ur...
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Ember Gale [Shadowmoor]$ 4.50Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{R} Creatures target player controls can't block this turn. Ember Gale deals 1 damage to ea...
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Tattermunge Duo [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Goblin Warrior Shaman Rarity: Common Cost: {2}{R/G} Whenever you cast a red spell, Tattermunge Duo gets +1/+1 un...
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Wasp Lancer [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Faerie Soldier Rarity: Uncommon Cost: {U/B}{U/B}{U/B} Flying "I doubt that faeries understand how short the...
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Roughshod Mentor [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Uncommon Cost: {5}{G} Green creatures you control have trample. He didn't hear the c...
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Wanderbrine Rootcutters [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U/B}{U/B} Wanderbrine Rootcutters can't be blocked by green creatures. ...
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Inescapable Brute [Shadowmoor]$ 4.50Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {5}{R} Wither (This deals damage to creatures in the form of -1/-1 counters.) ...
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Leech Bonder [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Merfolk Soldier Rarity: Uncommon Cost: {2}{U} Leech Bonder enters the battlefield with two -1/-1 counters on it....
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Crimson Wisps [Shadowmoor]$ 90.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {R} Target creature becomes red and gains until end of turn. Draw a card. The whispers a...
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Flame Javelin [Shadowmoor]$ 10.80Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {2/R}{2/R}{2/R} ({2/R} can be paid with any two mana or with {R}. This card's mana value is ...
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Swamp (293) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Seedcradle Witch [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Elf Shaman Rarity: Uncommon Cost: {G/W} {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that crea...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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